Herringbone Parquet — Flooring Polished Pattern Smooth Wood Coated — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Herringbone Parquet — Flooring Polished Pattern Smooth Wood Coated — PBR seamless 3D texture

IDherringbone-parquet-smooth-wood-coated-shiny-plank-herringbone
Parquet
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Herringbone Parquet seamless 3D texture is a high-quality physically based rendering (PBR) material designed to replicate the intricate pattern and finish of polished wooden flooring. The base substrate is natural wood carefully crafted into smooth coated wooden planks arranged in a classic herringbone pattern. This man-made parquet flooring features a polished surface finish that enhances its shiny reflective qualities achieved through a fine low-porosity coating that seals the wood fibers and highlights the grain orientation. The surface’s subtle variations in tone and texture are captured through expertly calibrated pigments and dyes that produce a warm natural color palette. These details are faithfully represented across the PBR maps with the Albedo map providing accurate base colors the Normal map conveying the fine grain and plank edges and the Roughness map controlling the balance between glossy and matte reflections. Ambient Occlusion enhances depth perception between planks while the Height map adds realistic surface relief to emphasize the layered structure of the flooring.

Optimized for modern content creation pipelines this texture comes in a 4K resolution with an optional 8K upgrade for high-end applications ensuring detailed visuals even in close-up interior design renders. It is fully tileable and compatible with popular 3D software and game engines including Blender Unreal Engine and Unity. The seamless nature of the texture guarantees smooth repetition without visible seams making it ideal for large floor surfaces. The material uses a metal/roughness workflow allowing consistent shading and reflection behavior in both real-time and offline renderers. Calibrated PBR channels provide reliable physically accurate results without requiring manual tweaking balancing visual detail and performance across digital content creation suites and game environments.

From a compositional perspective the parquet’s wooden planks are modeled with realistic grain orientation and subtle surface imperfection to mimic real wood’s organic complexity. The coated finish is represented by low roughness values that produce a polished shiny look while retaining some natural wood texture. The height and normal maps add dimensionality accurately simulating plank edges and slight variations in surface elevation. Ambient occlusion improves the perception of small crevices between planks enhancing realism. For best results it’s recommended to adjust the UV scale to match the real-world dimensions of herringbone parquet flooring and fine-tune roughness values to control the level of sheen depending on lighting conditions and desired finish. This texture is ideal for interior design visualizations architectural renders and game environments requiring authentic high-detail wooden flooring solutions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.