Air Duct Rubber Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Air Duct Rubber Texture | Free PBR

IDair-duct-rubber-texture-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality Air Duct Rubber texture is meticulously crafted to represent the complex material characteristics of industrial rubber commonly used in air duct applications. The base substrate consists of a flexible polymer rubber, primarily composed of synthetic elastomers combined with reinforcing fibers that significantly enhance both durability and elasticity. This composite structure allows the material to withstand mechanical stress while maintaining flexibility. The surface reveals subtle grain orientation derived from the manufacturing process, providing a slightly matte finish that skillfully balances roughness and smoothness. This finish mimics the natural wear and weathering effects seen in real-world industrial environments. The deep charcoal gray color of the rubber is achieved through carbon black pigments, which not only deliver a rich, natural tone but also contribute UV resistance and long-term color stability without fading. Minor surface imperfections and micro-creases add authentic detail, subtly reflecting the typical exposure conditions and aging experienced in air handling systems.

Within the Physically Based Rendering (PBR) workflow, this texture’s channels work harmoniously to replicate the material’s natural appearance and tactile qualities. The BaseColor (Albedo) channel captures the natural dark gray hue with subtle variations caused by embedded pigments and weathering effects, lending depth and realism to the surface. The Normal map enhances fine surface details such as micro-texture and fiber imprints, improving light interaction and the perception of depth. The Roughness map carefully balances semi-matte and slightly glossy areas to realistically simulate the natural friction and wear characteristic of industrial rubber, while the Metallic channel remains close to zero, accurately reflecting the non-metallic polymer nature of the base material. Ambient Occlusion accentuates recessed regions and fine creases, intensifying shadows and adding dimensionality. Meanwhile, the Height (Displacement) map encodes small-scale surface undulations perfect for parallax or displacement effects, enriching tactile realism in modern 3D engines.

Rendered at an ultra-high 8K resolution, this seamless air duct rubber texture offers exceptional detail and clarity, suitable for close-up views in Blender, Unreal Engine, and Unity. The seamless nature enables flexible UV scaling without visible tiling artifacts, making it ideal for covering large duct surfaces or detailed smaller components within industrial scenes. For optimal results, adjusting the roughness parameter in material settings can fine-tune surface reflectivity to suit different environmental lighting: lower roughness values recreate newer, less weathered rubber surfaces, whereas higher values produce an aged, matte effect. Additionally, employing subtle displacement or parallax mapping using the Height channel significantly enhances the tactile feel and depth, providing a more immersive and realistic material experience in real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.