Clear PVC Braided Hose Pipe | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Clear PVC Braided Hose Pipe | Free PBR

IDclear-pvc-braided-hose-pipe-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Clear PVC Braided Hose Pipe texture is a meticulously crafted, high-quality seamless material designed to realistically replicate the complex composition of a transparent polymer hose reinforced with braided fibers. The primary base substrate is flexible polyvinyl chloride (PVC), a durable and chemically resistant polymer that forms the core structure of the hose. Embedded within this translucent PVC matrix are tightly woven synthetic fibers, arranged in a distinctive braided pattern that provides essential structural integrity and flexibility. This unique combination of a clear polymer base and fibrous reinforcements results in a semi-rigid yet pliable surface, exhibiting subtle variations in translucency and light diffusion critical for achieving a realistic finish in digital renders.

From a material science perspective, the texture captures the smooth, polished surface of the hose pipe with minimal porosity or weathering, reflecting the appearance of a new or well-maintained industrial component. Colorants are nearly absent, preserving the hose’s characteristic clear and almost colorless look, with faint off-white and pale gray tones emerging from the embedded fibers beneath the transparent PVC. The surface finish is slightly glossy due to the polished exterior, contributing to an authentic industrial aesthetic. This intricate interplay of polymer clarity, braided fiber patterns, and surface sheen is accurately conveyed through the PBR workflow: the BaseColor/Albedo channel presents the transparent polymer and subtle fiber hues, while the Normal map defines the delicate raised texture of the woven fibers and smooth undulations of the pipe’s surface. Roughness balances the polished gloss with soft matte regions, simulating realistic light reflection, whereas the Metallic channel remains near zero, consistent with non-metallic polymer materials. Ambient Occlusion enhances the depth perception of the braided intersections, and the Height/Displacement map offers gentle surface relief, supporting advanced parallax effects in real-time rendering engines.

Rendered at an impressive 8K resolution, this texture is fully optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring crisp detail and fidelity across various scales and lighting environments. To maintain the integrity of the fine braided pattern without distortion, careful adjustment of the UV scale is recommended. Additionally, tweaking the roughness parameter allows users to simulate a range of finishes—from a pristine, freshly polished hose to a slightly worn, matte appearance—depending on the desired scene context. This versatility makes the Clear PVC Braided Hose Pipe texture an excellent choice for realistic industrial, mechanical, or plumbing visualizations that demand accurate representation of transparent polymer hose materials reinforced with intricate braided fibers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.