Orange and Grey Mosaic Studded Rubber Plastic | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Orange and Grey Mosaic Studded Rubber Plastic | Free PBR

IDorange-and-grey-mosaic-studded-rubber-plastic-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-resolution texture showcases a meticulously detailed mosaic pattern combining vibrant orange and muted grey tones, crafted to emulate a rubber-like plastic material with a distinct studded surface. The base substrate consists of a synthetic polymer, engineered to replicate the flexibility and tactile sensation of natural rubber, while incorporating fine, round studs and subtle dents that contribute additional dimensionality and visual interest. The composition suggests a layered manufacturing process, where colored pigments—carefully embedded within the polymer matrix—create the mosaic’s unique interplay of vibrant yet subdued hues. The surface finish is predominantly matte, featuring slight variations caused by the studded texture, which introduces a naturalistic wear effect without excessive gloss, enhancing the realism of the material.

In physically based rendering (PBR) workflows, this texture’s channels are expertly mapped to highlight its material characteristics. The BaseColor (Albedo) channel accurately captures the nuanced color gradients of the orange and grey pigments within the mosaic tiles, preserving the subtle transitions between tones. The Normal map emphasizes the fine studs and minor surface dents, providing essential three-dimensional detail that interacts realistically with lighting. Roughness values are calibrated to reflect the rubbery nature of the plastic, offering a moderately rough surface that softly diffuses light while maintaining tactile contrast. The Metallic channel remains near zero, consistent with the non-metallic rubber-like substrate. Ambient Occlusion enhances shadow depth around the studs and mosaic edges, adding further realism, while the Height/Displacement map provides gentle elevation cues that improve depth perception and parallax effects in 3D rendering.

Rendered in ultra-high 8K resolution, this seamless texture is optimized for seamless application in advanced 3D engines such as Blender, Unreal Engine, and Unity. Its exceptional resolution ensures crisp and detailed visuals even at close viewing distances, making it ideal for projects demanding realistic rubber-like materials with intricate mosaic patterns. For best results, adjusting the UV scale allows for precise control over pattern visibility and surface coverage, while fine-tuning roughness values enables customization of the material’s tactile appearance, ranging from matte to subtly polished finishes depending on the lighting context and scene requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.