Seamless Painted Plaster 001 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Painted Plaster 001 by Textures – PBR 3D Texture (8K ready)

IDpainted-plaster-001-by-textures-pbr-seamless-8k
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Painted Plaster 001 by Textures is a high-quality PBR 3D texture meticulously crafted to replicate the nuanced characteristics of painted plaster surfaces. The base material is a fine mineral plaster substrate composed primarily of calcium silicates and lime binders which produce a dense yet slightly porous texture typical of traditional plaster walls. This base is reinforced with fine aggregates that create subtle grain and micro-roughness enhancing the natural variation found in real plaster. The painted surface features a thin layer of pigment-based colorants providing a rich red hue with soft wear and minor surface imperfections indicative of age and environmental exposure. The finish is matte with faint brush marks visible suggesting a hand-applied paint layer that interacts realistically with light in physically based rendering workflows.

In terms of PBR channels the BaseColor (Albedo) map captures the vivid red paint overlay and underlying plaster tones with accurate color fidelity ensuring the texture remains true under different lighting environments. The Normal map encodes the fine surface details such as subtle plaster grain brush strokes and minor cracks giving dimension and tactile realism to flat geometry. The Roughness map reflects the matte semi-porous surface finish balancing diffuse reflection with slight specular highlights from the painted layer. The Metallic channel remains unused consistent with the non-metallic nature of plaster and paint. Ambient Occlusion enhances shadowing in crevices and pores adding depth while the Height/Displacement map allows for realistic surface relief and weathering effects when used in advanced rendering engines.

This texture pack is fully optimized for seamless tiling across large surfaces ensuring consistent shading and minimal visible repetition which is essential for architectural visualization game environments and VR applications. It supports resolutions up to 8K guaranteeing crisp detail even on close camera views. Compatibility extends across modern rendering engines including Blender (using Principled BSDF) Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines (connecting to the Lit shader) making it a versatile choice for diverse projects. For best results maintain consistent texel density across your models and consider using triplanar or layered tiling techniques to further mask repetitive patterns. Combining the Normal map with Height or Parallax mapping can significantly enhance perceived depth without heavy geometry.

When importing remember to set the Base Color texture to sRGB color space to preserve accurate coloration while all data-driven maps such as Roughness Normal AO and Height should be imported as Non-Color to maintain correct shading behavior. This seamless painted plaster texture released under a public domain license is free to use modify and redistribute for both personal and commercial projects offering a reliable and high-fidelity material solution for realistic plaster surfaces in any physically based rendering workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.