Seamless Painted Plaster 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Painted Plaster 004 by Textures – PBR 3D Texture (8K ready)

IDpainted-plaster-004-by-textures-pbr-seamless-8k
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Painted Plaster 004 by Textures is a high-quality PBR 3D texture meticulously crafted to represent a painted plaster surface with remarkable realism and versatility. The underlying material mimics a mineral-based plaster substrate composed primarily of fine aggregates bound by natural or synthetic adhesives creating a slightly porous yet durable finish. The paint layer introduces subtle color variations and surface imperfections that reflect typical wear and weathering enhancing authenticity. This texture captures the interplay of pigment dispersion within the plaster matrix featuring soft yellow hues with a clean matte finish that suggests a well-maintained painted surface. The surface exhibits a balanced roughness with gentle undulations and faint brush strokes achieved through precise detailing of grain orientation and binder distribution which contributes to its tactile character and visual depth.

In terms of PBR channels the Base Color (Albedo) map accurately conveys the painted plaster’s yellow tint and subtle tonal shifts free of shadows or lighting artifacts to maintain flexibility across different rendering environments. The Normal map encodes fine surface details such as subtle bumps brush marks and micro-texture variations enhancing light interaction and adding dimensionality. Roughness values are carefully calibrated to simulate the semi-matte finish typical of painted plaster offering a natural balance between diffuse reflection and slight specular highlights. The Ambient Occlusion map accentuates crevices and recessed areas improving depth perception in shading. Height and displacement maps are included to define surface relief and allow for advanced parallax or tessellation effects further amplifying realism in close-up views. Across all channels the texture is optimized for consistent shading behavior and seamless tiling over large surfaces without visible repetition or seams.

This texture pack is fully compatible with modern rendering workflows and engines including Blender (using the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines where it connects seamlessly to the Lit shader. It supports resolutions up to an impressive 8K ensuring crisp detail even on expansive surfaces or high-resolution renders. The texture is licensed under public domain allowing free use modification and redistribution for both personal and commercial projects making it a flexible choice for diverse 3D design needs. For best results it is recommended to maintain consistent texel density when mapping the texture and to experiment with triplanar or layered tiling techniques to mask any potential repetition. Combining the Normal map with height or parallax effects can significantly enhance surface depth and realism while importing the base color map as sRGB and data maps as Non-Color ensures accurate shading across engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.