Scuffed Plastic with Rough Marks | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Scuffed Plastic with Rough Marks | Free PBR

IDscuffed-plastic-with-rough-marks-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality PBR texture showcases a scuffed plastic surface distinguished by rough marks and subtle abrasions, capturing the intricate details of a polymer-based material commonly found in everyday objects. The base substrate consists of a synthetic polymer with a slightly porous structure, exhibiting natural wear patterns and surface irregularities resulting from prolonged use and environmental exposure. The surface finish ranges from matte to semi-gloss, reflecting light unevenly due to micro-scratches and rough patches. These characteristics are authentically represented through complex roughness and normal maps, highlighting the tactile depth of the worn plastic. The color palette is a muted, neutral tone typical of aged plastic materials, enhanced by subtle variations in pigment concentration and surface oxidation, which add realism and visual depth to the texture.

Within the PBR workflow, this texture excels by providing all essential maps needed for realistic rendering. The BaseColor (Albedo) channel accurately reflects the soft, worn pigmentation of the plastic, while the Normal map brings out the micro-relief of scuffs and rough marks, improving light interaction and surface definition. Its Roughness map features variable values that simulate the contrast between smoother areas and heavily abraded spots, contributing to authentic specular highlights and diffuse reflections. The Metallic map remains close to zero, consistent with the non-metallic nature of plastic materials. Ambient Occlusion enhances shadow depth in crevices and worn depressions, while the Height/Displacement map adds subtle parallax effects that capture the physical depth of scratches and surface inconsistencies, enriching the overall realism.

Rendered at resolutions up to 8K, this seamless texture is optimized for use in popular 3D engines such as Blender, Unreal Engine, and Unity, ensuring crisp detail and scalability for both close-up views and large surfaces. For practical application, adjusting the UV scale is recommended to avoid repetition artifacts and maintain natural variation in the scuffed marks. Additionally, fine-tuning the roughness parameter allows customization of the material’s reflectivity to suit different lighting environments, providing flexibility across diverse scene requirements. This versatile material is ideal for adding authenticity to worn plastic props, industrial assets, and environments where realistic surface aging and tactile imperfections are essential for immersive visuals.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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