Tiled Square Foam Acoustic Panels | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Tiled Square Foam Acoustic Panels | Free PBR

IDtiled-square-foam-acoustic-panels-free-pbr
Plastic
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless tiled square foam acoustic panel texture presents a high-quality, realistic material designed primarily for soundproofing and interior design visualizations. The base substrate consists of a lightweight polymer foam with an open-cell structure, which significantly enhances sound absorption by trapping and diffusing sound waves within its porous network. This organic, porous foam is bonded with a durable adhesive binder that ensures long-lasting structural integrity while maintaining flexibility, allowing the panels to conform slightly to surfaces without cracking or deforming. The surface bears a matte finish with subtle roughness typical of acoustic foam, featuring a uniform tiled pattern of square indentations. These indentations not only contribute to the panel’s acoustic performance by disrupting sound reflections but also add to its aesthetic appeal. The color is a muted, industrial gray tone achieved through uniform pigment dispersion in the polymer matrix, creating a consistent BaseColor with natural shading variations captured in the Albedo channel.

In the physically based rendering (PBR) texture maps, the Normal channel accurately captures the complex depth and relief of each square tile, highlighting the foam’s characteristic dimples and beveled edges to enhance visual realism. The Roughness map reflects the panel’s semi-matte surface, balancing diffuse light scattering with subtle specular softness to simulate the foam’s absorbent qualities realistically. Since the material is non-metallic, the Metallic channel is minimal to nonexistent, while the Ambient Occlusion map emphasizes gentle shadows in recessed areas, adding depth and three-dimensionality. Height or Displacement maps provide intricate surface detail essential for realistic parallax effects in 3D engines, allowing the tactile nature of acoustic foam to be convincingly simulated in close-up views and dynamic lighting conditions.

Rendered at ultra-high 8K resolution, this texture is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring sharp detail and fidelity even under extreme close-ups in both real-time and offline rendering scenarios. For optimal application, adjusting the UV scale is recommended to maintain the proportional size of the square tiles relative to the modeled surface, preserving the natural repeat pattern without distortion. Additionally, fine-tuning the roughness parameter can help simulate varying degrees of surface wear, from freshly installed panels to those with subtle aging or dust accumulation. This texture provides an authentic, versatile solution for architectural visualizations, game environments, and virtual production projects requiring seamless, detailed acoustic panel materials with true-to-life surface properties and soundproofing characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.