Seamless Aerial Rocks 01 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Aerial Rocks 01 by Texture Haven – PBR 3D Texture (8K ready)

IDaerial-rocks-01-by-texture-haven-pbr-seamless-8k
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Aerial Rocks 01 by Texture Haven is a meticulously crafted PBR 3D texture designed to replicate the complex natural composition of exposed rock formations seen from an aerial perspective. The base substrate mimics rugged mineral-rich stone characterized by a heterogeneous blend of coarse aggregates and fine-grained sediments tightly bound by natural mineral adhesives. This results in a porous weathered surface that captures the subtle variations of cliff faces rocky terrain and cave environments. The color palette reflects earthy tones enhanced by natural oxide layers and subtle organic moss growth contributing to a lifelike albedo map that conveys both depth and realism. The surface finish is uneven and matte with areas of slight roughness and erosion which the roughness channel accurately reproduces to simulate light scattering and diffuse reflection across different weathering stages.

The PBR texture pack includes finely tuned Base Color (Albedo) Normal Roughness Ambient Occlusion (AO) and Height/Displacement maps each playing a crucial role in conveying the material’s physical properties. The Normal map highlights the intricate grain orientation and micro-geometry of the rock’s surface irregularities while the Roughness channel defines variations in surface reflectivity caused by weathering and mineral deposits. The AO map enhances shadowing in crevices and cavities adding depth and contrast and the Height map supports realistic displacement and parallax effects essential for creating convincing rock faces in 3D space. Metallic values remain minimal to zero reflecting the non-metallic nature of natural stone ensuring physically accurate shading across rendering engines.

Optimized for seamless tiling and consistent shading this texture excels on large surfaces without visible repetition or artifacts making it ideal for terrain cliffs and outdoor environments in modern rendering workflows. It supports resolutions up to 8K providing exceptional detail for close-up views or high-resolution renders. Compatible with Blender’s Principled BSDF shader Unreal Engine’s material system (feeding Base Color Roughness Normal and AO) and Unity’s URP/HDRP Lit shader this pack integrates smoothly across popular engines and pipelines.

For best results maintain consistent texel density when applying the texture to large meshes and consider using triplanar or layered UV mapping techniques to minimize visible tiling repetition. Additionally combining the normal map with height or parallax mapping can enhance surface detail creating a more immersive and tactile rock material. Import Base Color textures using sRGB color space while data-driven maps like Normal and AO should be imported as Non-Color to preserve accuracy and achieve predictable physically based shading throughout your project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.