Natural Rock Aerial — Rock Aerial Albedo Rocks Moss Cliff — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Rock Aerial — Rock Aerial Albedo Rocks Moss Cliff — PBR seamless 3D texture

IDaerial-rocks-01-rocks-moss-cliff-rock-face-cave-terrain
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Natural Rock Aerial 3D texture captures the authentic composition of aerial rocks found on moss-covered cliffs rugged rock faces and natural cave terrains. Its base substrate mimics mineral-rich stone characterized by a coarse grain structure with visible aggregates and subtle porosity resulting from weathering and erosion. The surface finish balances rough and slightly worn textures showcasing natural discoloration from moss growth and mineral deposits delivering a realistic outdoor rock appearance. Colorants appear as muted earth tones with variations of grays greens and browns simulating oxide layers and organic moss pigments that enhance the natural weathered look. This physically based material combines all these factors to produce a seamless tileable texture that replicates a natural aerial rock environment with high fidelity.

The PBR channels included — albedo (BaseColor) normal roughness ambient occlusion and height maps — work in harmony to recreate the intricate details of this natural rock texture. The albedo map carries the subtle color variations and moss overlays without any lighting or shadows while the normal map introduces fine surface irregularities and grain orientation for enhanced depth. The roughness map controls the balance between matte and slightly glossy areas reflecting the natural finish of weathered stone and moss patches. Ambient occlusion adds soft shadows in crevices and rock fissures emphasizing surface complexity and the height map defines realistic displacement for cliff edges and porous rock faces perfect for parallax or tessellation effects. Metallic values remain minimal as this organic rock material is non-metallic by nature.

Provided in 4K resolution with an optional 8K upgrade this seamless 3D texture is optimized for modern pipelines and is fully compatible with Blender Unreal Engine and Unity. Its tileable design ensures easy repetition over large terrains or cliff surfaces without visible seams making it ideal for outdoor and cave environments. For best results adjust UV scaling to maintain natural rock proportions and tune roughness levels to suit lighting conditions in your scene. Utilizing the height map with parallax mapping or displacement will significantly enhance depth perception especially in real-time and offline renderers delivering a consistent and reliable appearance without requiring manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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