Seamless Aerial Rocks 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Aerial Rocks 02 by Texture Haven – PBR 3D Texture (8K ready)

IDaerial-rocks-02-by-texture-haven-pbr-seamless-8k
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Aerial Rocks 02 by Texture Haven is a meticulously crafted PBR 3D texture that captures the intricate details of natural rock formations seen from an aerial perspective. The material composition reflects a rugged mineral substrate typical of weathered stone featuring a complex interplay of coarse aggregates and fine grain structures. This combination results in varied porosity and subtle surface irregularities that emulate the natural erosion and weathering processes found on cliff faces rock outcrops and cave walls. The texture’s surface finish is predominantly rough and matte with occasional patches of moss and mineral deposits lending natural color variation. These organic elements introduce muted earth tones and subtle greenish hues highlighting the realistic pigment dispersion and oxide layers embedded within the stone matrix.

The texture pack includes a comprehensive set of PBR channels designed to accurately represent these material characteristics across modern rendering engines. The Base Color (Albedo) map conveys the natural coloration and pigment distribution of the rock surface while the Normal map enhances fine detail by simulating surface bumps and grain orientation. The Roughness channel governs the diffuse reflection reinforcing the stone’s coarse non-reflective finish whereas the Ambient Occlusion map accentuates crevices and depth imitating natural shadowing effects. Although metallic content is negligible due to the organic mineral nature the Height/Displacement map provides precise depth information for realistic parallax and tessellation effects ideal for highly detailed close-ups. This texture is optimized at resolutions up to 8K ensuring crisp detail on large surfaces without visible tiling artifacts.

Seamless Aerial Rocks 02 is fully compatible with Blender Unreal Engine and Unity supporting workflows that utilize Principled BSDF in Blender and feeding Base Color Roughness Normal and Ambient Occlusion maps into Unreal Engine’s materials or Unity’s URP/HDRP Lit shaders. The tileable nature of this texture allows it to cover expansive terrains or rock faces cleanly and predictably under physically based shading models. For best results maintaining consistent texel density across your UV maps is recommended. Additionally using triplanar or layered tiling techniques can effectively conceal repetition while combining Normal maps with Height or Parallax displacement enhances the perception of depth and ruggedness on rock surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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