Rough Rocks Moss — Rocks Moss Cliff Natural Rock Aerial — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Rocks Moss — Rocks Moss Cliff Natural Rock Aerial — PBR seamless 3D texture

IDaerial-rocks-04-rough-rocks-moss-cliff-rock-face-cave
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Rocks Moss texture presents a highly detailed seamless 3D surface ideal for natural outdoor environments featuring cliffs rock faces caves and rugged terrain. Its composition simulates a mineral-rich base substrate composed primarily of rough sedimentary rock interspersed with organic moss layers reflecting natural weathering and porosity. The surface finish is matte and irregular capturing the uneven coarse granularity of aerial rocks found in cliffside formations. Coloration is achieved through subtle blends of earthy pigments and oxidized mineral deposits creating a realistic albedo channel that conveys natural variation in tone and moss coverage. The texture’s physical properties are carefully represented across the PBR maps to faithfully reproduce this complex material in 3D applications.

In the PBR workflow the albedo map provides the diffuse color information with nuanced moss greens and rocky browns while the normal map encodes fine surface details such as cracks crevices and moss filaments enhancing the tactile feel of the rock face. The roughness map governs the varying reflectivity with rough matte rock areas contrasting softly with the slightly smoother moss patches. Ambient occlusion adds depth by shading recessed parts of the terrain realistically and the height map delivers precise displacement data to simulate the rugged and uneven elevations of cliff and cave surfaces. This texture is fully tileable physically based and optimized for both real-time and offline rendering engines. It supports metal/rough workflows and is calibrated to maintain consistent shading across Blender Unreal Engine and Unity pipelines making it suitable for modern game engines and digital content creation tools.

Provided at a high-resolution 4K standard with an optional 8K upgrade for high-end visual fidelity this texture balances detail and performance effectively. It is supplied in PNG and EXR formats to ensure compatibility with diverse workflows and rendering needs. For best results it is recommended to carefully adjust the UV scale to match the scale of aerial rocks in your scene and to fine-tune the roughness map to control the moss’s subtle sheen versus the rock’s rough matte finish. This enhances the natural appearance and prevents overly uniform reflections ensuring a lifelike representation of natural rock and moss environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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