Archviz Eye Gem Gems Jewelry Precious Rock — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Eye Gem Gems Jewelry Precious Rock — Seamless PBR Texture

IDarchviz-eye-gem-gems-jewelry-precious-rock
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the intricate and natural appearance of a precious gemstone inspired by the distinctive beauty of tiger eye stone. The material simulates a complex mineral substrate primarily composed of quartz intricately intertwined with fibrous crocidolite and fused with thin iron oxide layers. These iron oxide layers create the characteristic golden-brown hues and subtle chatoyant optical effect that define the tiger eye’s unique charm. The surface is polished to a silky reflective sheen that enhances the warmth and depth of the gem replicating the layered striations and finely detailed grain orientation typical of high-quality tiger eye rock. With a dense low-porosity composition free of weathering effects this texture maintains a pristine luxury look ideal for archviz projects designer jewelry renders and realistic stone surfaces in architectural visualizations.

Crafted for physically based rendering workflows this high-resolution 8K substance texture includes all essential maps for precise and realistic material representation. The BaseColor (Albedo) map captures the natural coloration and subtle tonal gradients of the fibrous mineral matrix while the Normal map reveals delicate grain patterns and micro-surface details that give the gem its tactile complexity. The Roughness map controls a polished yet varied reflectivity simulating the silky luster and layered optical effects of the precious stone. The Metallic channel remains minimal reflecting the non-metallic nature of the tiger eye mineral. Ambient Occlusion adds soft shadows within grain boundaries and crevices enhancing the sense of depth and dimensionality. Height and Displacement maps provide realistic parallax and tessellation effects enriching the perceived surface complexity and layered structure typical of genuine tiger eye gems.

Designed for seamless integration with real-time and offline renderers such as Blender Unreal Engine and Unity this texture preserves consistent visual fidelity across diverse platforms and lighting environments. To maximize realism and avoid visible tiling artifacts on large surfaces it is recommended to carefully adjust the UV scale during application. Additionally fine-tuning the roughness map can balance the gem’s glossy highlights with subtle diffuse reflections adapting the material’s appearance to varied lighting setups and enhancing the overall depth and authenticity of luxury jewelry or architectural stone visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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