Archviz Feature Pebbles Rocks Stone Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Feature Pebbles Rocks Stone Substance Designer — Seamless PBR Texture

IDarchviz-feature-pebbles-rocks-stone-substance-designer
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Feature Pebbles Rocks Stone Substance Designer seamless PBR texture presents an expertly crafted natural stone composition designed to authentically mimic a weathered stone wall with outstanding realism. The base substrate consists of a well-balanced mineral foundation combined with fine-grained aggregates which are interspersed with organic pebble inclusions. These pebbles are securely bound by subtle cementitious adhesives creating a cohesive blend that results in a surface exhibiting moderate porosity and a slightly rough finish. This texture effectively reflects the outdoor exposure and gradual aging process typical of natural stone walls enhanced by earthy pigments and layered oxide colorants that deliver consistent muted tones. This careful color layering enriches the depth and natural variation of the stone without overpowering its overall visual balance giving the wall a convincing organic appearance.

Within the PBR workflow the BaseColor map reveals the nuanced hues of stone and organic pebbles capturing the subtle color diversity found in real rock formations. The Normal map emphasizes intricate grain orientation and surface roughness variations adding essential tactile detail and depth for photorealistic rendering in both real-time and offline engines. The Roughness map controls light interaction across the slightly matte weathered surface preventing unnatural shininess while maintaining an authentic weathered look. The Metallic channel is kept minimal to accurately represent the non-metallic nature of stone materials while the Ambient Occlusion map introduces soft shadows in crevices and indentations to enhance perceived volume and realism. Additionally the Height/Displacement map captures delicate undulations and pebble protrusions allowing convincing parallax effects or tessellation in popular 3D engines like Unreal Engine Unity and Blender.

Rendered at up to 8K resolution this texture set is optimized for demanding architectural visualization game development and feature film workflows ensuring superior clarity and flexibility across a wide range of projects. To achieve the best visual integration it is recommended to carefully adjust the UV scale to preserve the natural proportions of the pebbles and fine-tune roughness values according to your scene’s lighting conditions. This approach guarantees seamless tiling without noticeable repetition maintaining the natural randomness and subtle surface variations essential for a believable stone wall feature. Designed to support physically based rendering workflows this texture is an ideal choice for professionals seeking to enhance their visualizations and interactive environments with a natural stone surface that reflects environmental influences and material complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.