Archviz Floor Flooring Ground Stone Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Flooring Ground Stone Substance Designer — Seamless PBR Texture

IDarchviz-floor-flooring-ground-stone-substance-designer-x2
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Flooring Ground Stone Substance Designer seamless PBR texture is meticulously crafted to replicate the complex composition and natural appearance of stone surfaces frequently utilized in architectural visualization and ground flooring projects. The base substrate emulates a mineral-rich stone foundation featuring finely detailed aggregates and a subtle grain orientation that add depth and authenticity to the material. Within this stone matrix natural binders and adhesives are suggested by consistent porosity and gentle weathering effects producing a surface finish that balances between neither overly polished nor excessively rough. Earth-toned pigments and oxide layers serve as the primary colorants delivering a genuine hue that responds realistically under diverse lighting conditions and enhances the overall natural look of the stone flooring.

All essential PBR channels are carefully mapped to support physically based rendering workflows with precision. The BaseColor (Albedo) channel reflects the nuanced color variations and subtle grain of the stone without baked-in shadows ensuring maximum flexibility for lighting setups in archviz and architectural rendering projects. The Normal map accentuates the intricate surface details and grain orientation simulating realistic depth and texture. The Roughness channel provides a balanced finish blending matte and slightly worn areas to convey the tactile quality of natural stone while the Metallic channel remains minimal consistent with the non-metallic nature of ground stone materials. Ambient Occlusion enhances spatial definition by emphasizing crevices and subtle shadowing and Height/Displacement maps enable realistic surface contouring and parallax effects making this texture ideal for large-scale tiling without visible seams or repetition.

Rendered at resolutions up to 8K this high-quality stone flooring texture delivers exceptional detail and versatility perfectly suited for use in real-time engines such as Unreal Engine and Unity as well as offline rendering workflows like Blender’s Cycles. Its seamless design supports extensive tiling making it an excellent choice for expansive architectural visualization flooring and ground surface projects. For optimal results carefully adjust the UV scale to maintain the natural proportions of the stone and fine-tune roughness settings to match specific lighting environments or desired wear effects. This Substance Designer-created material integrates seamlessly into diverse rendering workflows with adaptable color space and gamma settings to meet a wide range of project requirements enhancing the realism and quality of your architectural visualizations.

Whether applied to realistic ground surfaces interior floorings or exterior architectural elements this seamless PBR stone texture offers a meticulously designed natural surface with subtle grain orientation and consistent weathering effects. Its detailed composition and balanced finish make it a reliable and versatile choice for professional archviz game engine environments and architectural rendering projects requiring authentic stone flooring materials that elevate the overall visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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