Archviz Gem Gems Malachite Precious Rock Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Gem Gems Malachite Precious Rock Stone — Seamless PBR Texture

IDarchviz-gem-gems-malachite-precious-rock-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Gem Gems Malachite Precious Rock Stone seamless PBR texture authentically captures the complex materiality and natural beauty of malachite a vibrant green copper carbonate mineral prized for both its gem-quality appearance and decorative stone applications. The base substrate of this texture faithfully represents malachite’s dense crystalline structure showcasing its characteristic layered banding and fibrous aggregates that create swirling organic patterns. These intricate layers reflect the stone’s natural formation process where fine mineral fibers align to form distinctive grain orientations. The surface finish is polished to a subtle sheen enhancing the texture’s tactile quality by emphasizing delicate veining and nuanced color variations within the rich green palette ranging from deep emerald to lighter lime hues. This carefully crafted texture set offers a highly detailed and versatile material ideal for architectural visualization substance designer workflows and realistic rendering pipelines across Blender Unreal Engine and Unity platforms.

In terms of PBR channels the BaseColor map accurately reproduces malachite’s vivid green tones and variegated banding patterns lending the texture its precious gemstone allure. The Normal map enhances surface detail by simulating the layered grain orientation and gentle undulations caused by fibrous mineral aggregates adding depth and realism to the stone’s appearance. The Roughness map is precisely calibrated to reflect the semi-polished finish of malachite balancing light diffusion to deliver a natural luster without excessive glossiness. Consistent with malachite’s organic non-metallic composition the Metallic channel remains neutral ensuring an authentic stone surface. Ambient Occlusion and Height/Displacement maps contribute subtle shadowing and three-dimensional relief simulating natural porosity and shadowed crevices that respond realistically to lighting conditions. Provided at up to 8K resolution this texture preserves exceptional detail suitable for close-up architectural renders and large-scale visualizations.

For optimal results when integrating this malachite precious rock stone texture into your projects careful adjustment of the UV scale is recommended to avoid excessive tiling or distortion which can detract from the intricate swirling banding patterns. Additionally fine-tuning the roughness settings can greatly enhance realism especially in scenes with strong lighting or reflective surfaces by softening harsh reflections and delivering a more organic finish. Ensuring consistent color space and gamma settings within your workflow will preserve color accuracy and material authenticity across diverse rendering engines. This seamless PBR texture is a valuable asset for archviz professionals and substance designers seeking a faithful high-fidelity representation of natural malachite stone that elevates any architectural or digital design project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.