Rocks Brown Gravel — Costal Rocks Brown Ocean Costal Rocks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Brown Gravel — Costal Rocks Brown Ocean Costal Rocks — PBR seamless 3D texture

IDcoast-land-rocks-01-rough-uneven-stones-moss-rock-dirt
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a high-quality physically based rendering (PBR) material designed to mimic the complex composition of natural brown gravel found along coastal terrains. The base substrate consists primarily of mineral aggregates—small stones and dirt particles—that present a rough uneven surface typical of seaside and coastal rock formations. Embedded within this natural matrix are subtle traces of moss and weathered detritus contributing to the organic feel and enhancing the visual realism. The texture’s surface finish captures the rugged cracked appearance of outdoor rock formations with fine variations in porosity and erosion effects that occur naturally over time from exposure to ocean sprays wind and sand abrasion. The brown hues arise from a blend of iron oxide pigments and organic matter lending the texture its authentic earth tone characteristic of ground and cliff environments in nature.

In the PBR workflow this texture incorporates a comprehensive suite of maps to accurately replicate its material qualities across modern rendering engines such as Blender Unreal Engine and Unity. The Albedo (BaseColor) map delivers the rich brown coloration with natural tonal variation while the Normal map encodes the subtle bumps and fissures that define the uneven rocky surface. The Roughness map carefully balances glossy and matte areas reflecting the interplay between damp coastal stones and dry gravel patches. The Metallic channel is minimal consistent with the non-metallic nature of natural stone and soil. Ambient Occlusion enhances depth perception by simulating soft shadows in crevices and cracks and the Height (Displacement) map provides fine detail for realistic surface relief especially effective when paired with parallax or tessellation techniques. Textures are provided in 4K resolution with an optional 8K upgrade to support high-end projects requiring exceptional detail and clarity.

This material is optimized for use in modern pipelines delivering reliable and consistent shading results without the need for manual tweaking. It performs well across diverse digital content creation tools and real-time game engines maintaining a balanced level of detail and performance that suits aerial terrain renders outdoor scenes and nature-based environments. For best results it is recommended to adjust UV scaling to match the intended gravel granularity and to fine-tune roughness values for different wetness scenarios—lower roughness for damp reflective stones near the ocean and higher roughness for dry sun-exposed gravel. This makes the texture ideal for recreating authentic coast land rocks seaside cliffs and natural ground surfaces within both offline renderers and real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.