Dark Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Basalt Seamless Texture

IDdark-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Basalt Seamless Texture captures the natural complexity of basalt rock a dense volcanic stone formed from rapidly cooled lava. This texture’s base substrate reflects the fine-grained crystalline mineral composition of basalt typically rich in iron and magnesium silicates which contributes to its characteristic dark gray to nearly black coloration. The texture showcases a subtly weathered surface finish that balances a low-gloss slightly rough appearance with micro-porosity simulating the natural fractures and grain orientation inherent to basalt. The pattern tiles flawlessly offering a continuous tileable dark basalt seamless texture that maintains consistent detail across vast surfaces without visible seams or repetition artifacts.

In terms of PBR channels the BaseColor/Albedo map accurately depicts the deep muted tones of basalt with subtle variations and natural pigment dispersion while the Normal map emphasizes the rock’s micro-structure including fine cracks and grain orientations that enhance surface realism. The Roughness channel is calibrated to represent the semi-matte finish typical of basalt—neither too reflective nor fully matte—allowing for believable light scattering. The Metallic channel remains minimal as basalt is a non-metallic rock while Ambient Occlusion adds depth to crevices and recessed areas enhancing volumetric perception. Height/Displacement maps capture the subtle elevation changes and textural depth critical for realistic parallax effects in 3D environments.

This tileable dark basalt seamless texture is optimized at high resolutions up to 8K ensuring that even close-up views retain intricate micro-detail essential for production-ready assets. The texture is fully compatible and seamless to integrate in popular 3D software such as Blender Unreal Engine and Unity requiring minimal setup to achieve photorealistic results. It is ideal for quick look development environment art architectural visualization and concept prototyping where authentic rock surfaces are needed. For best results adjusting the roughness intensity to match your scene’s lighting rig can help ground the material convincingly within any digital environment. Additionally scaling the UV coordinates appropriately will preserve the natural grain and prevent distortion maximizing the impact of this high-quality rock texture.

This seamless dark basalt texture features a detailed AI-generated rock surface with realistic PBR shading ideal for 3D preview and integration into various material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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