Dark Mountain Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Mountain Rock Seamless Texture

IDdark-mountain-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Mountain Rock Seamless Texture offers a meticulously crafted representation of rugged mountain rock surfaces designed for high-fidelity 3D applications. This tileable dark mountain rock seamless texture captures the complex mineral composition typical of igneous and metamorphic rock formations with a base substrate rich in coarse-grained feldspar and quartz crystals. Fine-grained mica and subtle oxide layers add natural color variation ranging from deep charcoal grays to muted browns reflecting natural weathering and mineral staining. The texture’s porosity and microfractures are faithfully reproduced conveying a realistic sense of surface roughness and age-related erosion. These characteristics come through vividly in the PBR channels: the BaseColor/Albedo channel reveals the nuanced pigments and mineral grains while the Normal map emphasizes micro-detail and structural consistency enhancing depth and tactile quality without oversharpening.

In addition to the detailed base color and normal information the Roughness channel is calibrated to reflect the naturally uneven matte finish of weathered mountain rock providing subtle variations that respond dynamically to lighting conditions. The Metallic channel remains minimal as expected for non-metallic stone ensuring accurate light interaction. Ambient Occlusion highlights the crevices and fissures adding to the overall realism by defining shadowed recesses while the Height/Displacement map captures the texture’s rugged relief enabling convincing parallax effects and surface breakup. This seamless dark mountain rock texture scales elegantly across large surfaces without visible seams making it ideal for environment art architectural visualization and concept prototyping where continuity and detail are paramount.

Rendered at an impressive resolution of up to 8K this ai texture dark mountain rock seamless texture is optimized for use in major 3D engines such as Blender Unreal Engine and Unity ensuring predictable and production-ready results. Its clean repeatable pattern integrates smoothly into diverse projects from quick look development to final renders. For best results it’s recommended to combine this texture with a light ambient occlusion pass and subtle normal map adjustments to enhance surface breakup while maintaining natural realism. When applying carefully tune the UV scale to balance detail density and slightly reduce roughness in areas meant to simulate polished or water-worn rock surfaces to add visual interest without losing the texture’s authentic ruggedness.

The seamless dark mountain rock seamless texture offers highly detailed rock textures with realistic PBR appearance allowing for an accurate 3D preview of rugged natural surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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