Default Bathroom Countertop Floor Kitchen Marble Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Bathroom Countertop Floor Kitchen Marble Stone — Seamless PBR Texture

IDdefault-bathroom-countertop-floor-kitchen-marble-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly simulates a default bathroom countertop floor and kitchen marble stone surface crafted to meet the demands of physically based rendering workflows. The material is modeled after a natural marble base substrate composed primarily of fine-grained calcite crystals tightly bound together by minimal organic and mineral adhesives. This combination results in a dense low-porosity stone structure known for its durability and subtle natural variations. The surface finish is polished to a soft sheen capturing marble’s characteristic smoothness with gentle variegation. Delicate veining patterns and oxide layers add depth creating an elegant off-white and soft gray coloration that enhances realism across expansive tiled surfaces without visible seams or repetitive artifacts.

In terms of PBR channels this high-quality marble stone texture fully utilizes industry-standard maps for realistic rendering in applications such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map reveals authentic marble hues and natural veining while Normal and Height/Displacement maps provide fine surface details and subtle micro-elevation changes that emphasize the stone’s grain orientation and depth. The Roughness map carefully balances reflectivity to achieve a polished yet softly varied finish avoiding an overly glossy or flat appearance. The Metallic channel remains consistently at zero accurately reflecting marble’s non-metallic nature. Ambient Occlusion enhances shadowing in crevices and veins grounding the texture within realistic lighting environments. All texture maps are available at up to 8K resolution ensuring sharp and detailed visualization suitable for close-up renders and large-scale architectural visualization projects.

For optimal results users are encouraged to adjust the UV scale to maintain realistic stone grain proportions relative to the scene context whether applied to bathroom countertops kitchen surfaces or flooring. Additionally fine-tuning the Roughness map allows customization of the surface finish making it easy to transition from the polished look typical of countertops to the more matte appearance often desired for flooring. The Height map is especially effective when used with parallax or displacement features adding tactile realism without increasing polygon count. This versatility makes the texture an excellent choice for a variety of interior design and architectural visualization needs delivering a natural polished marble stone surface that enhances the authenticity of digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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