Default Column Greek Marble Painted Roman Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Column Greek Marble Painted Roman Stone — Seamless PBR Texture

IDdefault-column-greek-marble-painted-roman-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Default Column Greek Marble Painted Roman Stone seamless PBR texture masterfully captures the intricate composition and refined elegance of classical marble surfaces artfully blending the natural qualities of fine-grained metamorphic marble with a subtle painted layer inspired by ancient Roman artistry. At its core the base substrate consists of tightly interlocked calcite crystals which create a dense low-porosity stone known for its exceptional durability and smooth polished finish. This mineral structure forms the foundation that reflects both the timeless smoothness typical of Greek marble and the weathered character of painted Roman stone. Delicate overlays of mineral-based pigments and organic binders introduce stylized muted color variations and oxide layers evoking a natural sense of aging through subtle surface irregularities and nuanced weathering effects that enhance the stone’s authenticity and tactile appeal.

The texture’s PBR channels are carefully crafted to convey these complex material characteristics with high fidelity. The BaseColor (Albedo) channel reveals the intricate interplay of white and gray marble veining combined with the understated painted motifs capturing the subtle color response of natural minerals and aged pigments. The Normal map highlights the fine grain orientation and microscopic surface imperfections adding tactile realism and depth that enhance the stone’s natural texture. The Roughness map balances polished reflective areas against gently worn matte patches where paint and stone have weathered over time while the Metallic channel remains neutral consistent with marble’s non-metallic nature. Ambient Occlusion accentuates crevices and grain boundaries to emphasize depth and detail and the Height/Displacement map supports subtle relief reinforcing the authentic tactile feel of the stone’s surface.

Rendered at a remarkable 8K resolution this seamless PBR texture is optimized for advanced workflows in Blender Cycles Unreal Engine and Unity ensuring consistent visual quality and performance across both real-time and offline rendering environments. Its seamless tiling capability makes it ideal for large-scale architectural visualizations game assets and any project requiring a realistic representation of classical stone materials. For best integration results adjusting the UV scale can help balance visible grain detail with overall texture repetition while fine-tuning roughness values allows customization of surface glossiness to suit close-up views or broader scene lighting conditions enhancing the texture’s natural and stylized appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.