Rock Cliff Lichen — Cliff Lichen Moss Boulder Mossy Stone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Cliff Lichen — Cliff Lichen Moss Boulder Mossy Stone — PBR seamless 3D texture

IDlichen-rock-rock-cliff-lichen-moss-rock-face-boulder
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rock Cliff Lichen seamless 3D texture offers a highly detailed and physically based material designed to replicate the complex interaction between rugged stone surfaces and natural lichen growth. The base substrate simulates a coarse mineral rock featuring a porous weathered stone finish that highlights natural erosion and surface irregularities. Embedded within this stone are delicate patches of mossy lichen creating a natural organic overlay that enhances the tactile realism of cliff faces boulders and rocky terrain. The texture’s composition reflects the interplay of rough mineral grains and soft fibrous lichen with subtle variations in color pigments and oxide layers that reproduce the nuanced greens grays and earth tones typical of verdant natural trails and rugged outdoor environments.

Each PBR map has been carefully calibrated to reflect these material characteristics accurately. The albedo (base color) channel captures the natural color variation of rock and moss combining muted stone grays with the soft verdant hues of lichen. The normal map enhances the perception of surface depth emphasizing the rough cracked stone face and the delicate layered structure of mossy growth. Roughness values are balanced to convey a semi-matte finish typical of weathered stone with patches of damp lichen while the ambient occlusion map adds subtle shadowing to crevices and moss clusters enhancing depth and realism. The height map provides fine displacement detail critical for rendering realistic surface relief and supporting parallax effects in real-time engines and offline renderers. No metallic channel is necessary reflecting the non-metallic organic nature of the material.

This texture is optimized for modern workflows and pipelines across Blender Unreal Engine and Unity supporting metal/roughness workflows with consistent shading both in real-time and offline rendering environments. The standard 4K resolution is provided with an optional 8K version for high-end visualization needs ensuring crisp detail even on close-up views of rock faces and boulder surfaces. The seamless tileable nature of the texture allows for versatile application across large terrain surfaces without visible repetition making it ideal for natural rugged outdoor scenes and collections like verdant trails. For best results it is recommended to adjust the UV scale to maintain natural proportions of the lichen pattern and fine-tune roughness settings to reflect local moisture variations on the rock face thereby enhancing realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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