Light Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Light Basalt Seamless Texture

IDlight-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Light Basalt Seamless Texture is an expertly crafted digital representation of a natural basalt stone surface designed to replicate the mineral-rich composition and subtle weathering characteristics typical of light-colored basalt rock. This texture simulates the fine-grained crystalline structure of basalt which forms from rapidly cooled lava featuring a balanced mix of dark mineral aggregates and lighter silicate components. The surface finish captured in this texture has a softly matte slightly roughened appearance with minimal gloss reflecting the natural erosion and oxidation processes that give light basalt its distinctive pale gray tone with faint earthy pigments. The texture’s porosity is low consistent with volcanic rock while subtle microfractures and grain orientation add realistic depth and variation without distracting repetition.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map accurately portrays the nuanced light basalt hues with subtle speckles and gentle tonal shifts. The Normal map enhances the perception of the fine grain and shallow fissures typical of basalt adding tactile realism to lighting interactions. The Roughness channel is calibrated to produce a soft matte surface that diffuses light naturally avoiding any artificial shine or plastic-like reflections. The Metallic map is kept near zero reflecting the non-metallic nature of basalt rock. Ambient Occlusion adds natural shadowing in crevices and uneven areas emphasizing depth and form. Height or Displacement maps subtly elevate surface details like small cracks and grain boundaries enhancing realism in close-up views or parallax effects.

This tileable Light Basalt Seamless Texture comes in ultra-high resolution up to 8K ensuring crisp detail and flexibility for large-scale applications without loss of fidelity. It is fully optimized for seamless tiling enabling you to cover vast surfaces in architectural visualization environment art or concept prototyping while maintaining consistent detail and avoiding visible seams. The texture is compatible with industry-standard tools such as Blender Unreal Engine and Unity allowing for minimal setup and immediate integration into your workflow. For best results it is recommended to maintain uniform UV scaling across your assets to prevent distortion and to fine-tune roughness settings to match your scene’s lighting conditions—this will maximize the natural look of the basalt surface under varied illumination.

Whether you’re developing realistic rock textures for game environments virtual sets or detailed architectural renders this AI-generated Light Basalt Seamless Texture offers a versatile high-quality solution. Its careful balance of natural mineral composition and surface characteristics guarantees a stable artifact-free appearance that enhances the visual authenticity of your 3D projects especially when viewed with real-time 3D preview tools. Incorporate this texture to elevate your material library with a reliable visually compelling rock texture that seamlessly blends into diverse digital scenes.

The ai texture light basalt seamless texture offers a consistent high-quality light basalt seamless texture that enhances the realistic PBR appearance through its finely detailed uniform texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.