Blocks Road Stones — Road Stones Gaps Stones Gaps Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Blocks Road Stones — Road Stones Gaps Stones Gaps Wall — PBR seamless 3D texture

IDmedieval-blocks-05-blocks-road-stones-gaps-wall-rock
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases the intricate composition of medieval blocks specifically designed to replicate road stones with natural gaps and weathered wall surfaces. The base material consists primarily of rugged rock characteristic of man-made outdoor pavement and wall constructions. These stones feature a mineral-rich substrate with subtle porosity and surface irregularities caused by years of exposure to dirt moisture and wear. The texture captures the complex interplay of binders and natural cementation that hold the stones together while the visible aggregates and grain orientations emphasize the organic roughness and fractured edges typical of historical masonry. The surface finish is matte and slightly rough reflecting a natural unpolished state with colorants derived from iron oxide layers and mineral pigments lending warm earthy tones that vary across the texture.

Each PBR channel is carefully calibrated to convey these material characteristics accurately. The Albedo (BaseColor) map reveals the nuanced color variations and dirt accumulation on the stones and gaps while the Normal map enhances the perception of depth and fine surface detail capturing each groove and crack. The Roughness map balances the non-reflective weathered stone surfaces against slight specular highlights where the rock faces are smoother or more exposed. The Metallic channel remains minimal consistent with the non-metallic nature of natural stone and mortar. Ambient Occlusion adds realistic shadowing in the crevices and gaps providing depth and dimensionality. The Height (Displacement) map accentuates the unevenness of the stone blocks and recessed joints ideal for parallax or tessellation effects in real-time engines.

This texture is optimized for modern 3D pipelines and works seamlessly across Blender Unreal Engine and Unity supporting the metal/rough workflow for consistent shading in both real-time and offline renderers. Available at 4K resolution with an optional 8K version it delivers balanced detail and performance suitable for high-end visualizations game environments or architectural renders featuring medieval blocks road stones and walls. For best results users should carefully adjust UV scaling to avoid repetitive patterns and fine-tune roughness values to suit specific lighting conditions ensuring the texture integrates naturally within outdoor or floor settings.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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