Photorealistic Sandstone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Sandstone Seamless Texture

IDphotorealistic-sandstone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the photorealistic sandstone seamless texture meticulously crafted to replicate the intricate composition and natural beauty of genuine sandstone rock surfaces. This tileable photorealistic sandstone seamless texture captures the subtle interplay of mineral grains predominantly quartz and feldspar bound together by natural cements such as silica and iron oxide. The texture faithfully represents the layered aggregates and oriented grains that define sandstone’s characteristic stratified appearance with a surface finish that balances a slightly rough weathered patina and soft matte tones. Porosity and natural weathering effects are subtly integrated conveying the delicate micro-variations in color and texture caused by oxidation and sediment deposition which contribute to a deeply believable tactile quality. The coloration ranging from warm ochres to muted tans with occasional rust-colored oxide streaks is accurately reflected in the BaseColor (Albedo) channel ensuring an authentic sandstone look.

In terms of PBR channels the Normal map enhances the visible grain orientation and micro-roughness of the stone’s surface providing realistic light interaction and depth perception. The Roughness channel is carefully calibrated to balance the sandstone’s natural matte finish with slight variances that simulate weathered and unpolished patches avoiding any unrealistic glossiness. Metallic values remain near zero consistent with natural stone while Ambient Occlusion subtly deepens crevices and grain boundaries to enrich surface detail. The Height (Displacement) map conveys fine relief and surface irregularities essential for parallax effects and advanced shading models making the texture ideal for high-fidelity 3D environments. Designed with up to 8K resolution this texture maintains crisp detail and cohesion even on large UV islands making it perfect for architectural visualization environment art and quick concept prototyping workflows.

Fully compatible with modern 3D pipelines this AI-generated photorealistic sandstone seamless texture integrates seamlessly into Blender Unreal Engine and Unity projects delivering predictable and repeatable results across platforms. Its tileable nature ensures effortless repetition without visible seams enabling artists to cover expansive surfaces efficiently. For optimal realism it is recommended to match texel density consistently across all sandstone assets and keep UV maps uniform to minimize distortion and pattern stretching. Adjusting roughness values subtly can enhance the perceived weathering effect while careful scaling of the height map will improve parallax and displacement outcomes adding to the natural depth and tactile quality of the material.

Whether used for detailed rock textures in natural landscapes or as a foundational material in architectural elements this photorealistic sandstone seamless texture offers a robust high-resolution solution that balances crisp detail with controlled noise creating a highly believable and natural look. Its thoughtful creation within the rock texture category ensures it serves as an indispensable resource for artists and designers seeking authentic versatile materials to accelerate their creative pipelines and elevate 3D previews with stunning realism.

The ai texture photorealistic sandstone seamless texture offers a highly detailed and realistic surface appearance making it ideal for applications requiring a seamless photorealistic sandstone seamless texture with accurate PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.