Polished Basalt Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polished Basalt Seamless Texture

IDpolished-basalt-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Polished Basalt Seamless Texture is an expertly AI-generated material designed to replicate the natural beauty and complexity of polished basalt rock surfaces. Basalt a fine-grained volcanic igneous rock forms the base substrate characterized by its dense low-porosity structure and dark coloration derived from iron-rich minerals and oxides. This texture captures the subtle mineral grain orientation and smooth reflective finish typical of polished basalt where the surface has been finely ground and treated to a high sheen reducing surface roughness and enhancing light reflection. The polished effect is evident in the BaseColor channel with deep charcoal and muted gray tones while the Normal and Height maps reveal micro-detail and subtle undulations that simulate the natural crystalline structure without disrupting the seamless tiling. The Roughness map is finely tuned to reflect the balanced glossiness of a polished stone avoiding overly matte or overly shiny appearances and the Ambient Occlusion enhances crevices and edges to maintain realistic depth even on large UV islands.

Crafted for modern 3D pipelines this tileable polished basalt seamless texture supports resolutions up to 8K ensuring exceptional clarity and crispness even in close-up shots or on expansive surfaces. It integrates effortlessly with leading engines like Blender Unity and Unreal Engine facilitating real-time rendering cinematic projects level dressing and material studies. The AI-driven generation process prioritizes structural consistency and micro-detail producing a convincing production-ready texture that maintains cohesion across UV seams and large texture islands. The Metallic channel remains minimal or neutral consistent with basalt’s non-metallic nature allowing for versatile application across a variety of rock texture workflows.

For optimal results it is recommended to maintain uniform texel density across your assets to prevent distortion and pattern stretching especially when working with large UV islands. Adjusting the roughness parameter slightly can help tailor the polished basalt appearance to specific lighting conditions or artistic directions while careful UV scaling can maximize the impact of the detailed microstructure captured in the height and normal maps. With this seamless polished basalt texture artists and developers can accelerate their workflow achieving realistic rock surfaces that perform beautifully in both real-time environments and high-quality cinematic renders.

The seamless polished basalt seamless texture offers a highly detailed AI-generated rock texture with a polished basalt seamless texture that enhances 3D preview realism through its refined PBR composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.