Rock Face — Rough Rock Cliff Rock Cliff Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Face — Rough Rock Cliff Rock Cliff Uneven — PBR seamless 3D texture

IDrock-face-03-rough-rock-cliff-uneven-weathered-wall
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rock face 03 texture represents a rough weathered rock cliff surface capturing the natural complexity of uneven stone formations typical of outdoor terrain and rugged cliffs. The base substrate is a dense mineral-rich stone with a coarse grain orientation and visible chipped and cracked features that reveal its eroded history. The surface finish is matte and naturally rough with subtle variations in porosity and micro-erosion that give the rock its authentic weathered appearance. Colorants include natural oxide layers and mineral pigments that produce earthy tones enhancing the realistic albedo channel with nuanced color shifts typical of rock faces exposed to the elements over time.

In PBR channels this seamless 3D texture excels in physically based rendering workflows. The albedo (BaseColor) map captures the subtle color variations and weathered stone hues without any baked-in lighting while the normal map defines the rugged uneven surface relief and chipped edges for convincing micro-details. The roughness map balances glossy and matte areas simulating natural stone’s variable surface friction and the height map conveys depth for parallax and displacement effects enhancing the perception of cracks and eroded crevices. Ambient occlusion provides realistic shadowing in crevices and uneven surfaces complementing the non-metallic workflow typical for natural rock materials. The texture is provided in 4K resolution with an optional 8K version supporting high-end use cases and optimized for seamless tiling across digital content creation tools and game engines such as Blender Unreal Engine and Unity.

This texture is optimized for modern pipelines delivering consistent reliable results without manual tweaking balancing detail and performance across DCCs and real-time engines. It is ideal for natural outdoor environments rocky cliffs rugged walls and terrain assets within the collection verdant trail theme. For best practical results adjusting UV scale to match the target model’s proportions ensures the roughness and height maps maintain realism without exaggeration. Slightly tuning roughness values can help adapt the material to different lighting scenarios from soft ambient daylight to harsh direct sunlight enhancing the visual fidelity of eroded cracked rock surfaces in both offline and real-time rendering contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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