Broken Gravel Ground — Dirt Sand Rocks Rough Broken Gravel — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Broken Gravel Ground — Dirt Sand Rocks Rough Broken Gravel — PBR seamless 3D texture

IDrock-ground-02-rough-broken-gravel-ground-scattered-plants-stones
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Broken Gravel Ground texture captures the complex composition of a naturally weathered outdoor terrain featuring a base substrate of compacted dirt and sand interspersed with a variety of rough broken gravel and scattered loose stones. This physically based material simulates the granular aggregates typical of rock ground 02 environments where mineral particles are bound together by natural sediment and organic matter creating a porous yet stable surface. The texture exhibits subtle variations in grain size and orientation reflecting the randomness of scattered rocks and plants that disrupt the terrain. Its surface finish is inherently rough and uneven with weathered edges and natural colorants such as iron oxide layers and mineral pigments contributing to muted earth tones visible in the Albedo channel. The result is a convincing natural look that adapts well to outdoor scenes requiring realistic ground coverage with dirt sand and rocky elements.

This seamless 3D texture is meticulously crafted for use in modern pipelines providing high-fidelity PBR maps including Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height. The Albedo map conveys the natural coloration and subtle pigment variations while the Normal map emphasizes the intricate surface relief of broken gravel and scattered stones enhancing depth perception without geometry overhead. The Roughness channel accurately defines the contrast between matte dirt patches and the slightly reflective surfaces of weathered rocks ensuring consistent shading across real-time and offline renderers. The Height map supports displacement or parallax effects allowing artists to inject tangible surface irregularities while Ambient Occlusion accentuates the crevices and shadowed areas for extra realism. The metallic workflow is non-metallic here perfectly suited for organic and mineral ground materials.

Available in crisp 4K resolution with an optional 8K upgrade for high-end projects this texture is optimized for seamless tiling and versatile application across Blender Unreal Engine and Unity. It delivers balanced detail and performance ensuring reliable results without manual tweaking across digital content creation suites and game engines. For best use consider adjusting the UV scale to match the scene’s ground proportions and fine-tune roughness values to differentiate between wet and dry patches of dirt and stones. Employing the Height map with subtle parallax occlusion mapping can further enhance the tactile feel of the terrain making it ideal for natural outdoor environments where rock sand gravel and scattered plants coexist harmoniously.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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