Rock Tile Floor — Walkway Rocks Rock Rocks Rock Grass — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Tile Floor — Walkway Rocks Rock Rocks Rock Grass — PBR seamless 3D texture

IDrock-tile-floor-02-rough-weathered-worn-walkway-rocks-rock
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rock tile floor 02 texture offers a highly detailed seamless 3D surface designed to replicate the natural composition and weathered appearance of an outdoor stone pathway integrated with patches of grass and dead grass. The base substrate mimics rugged mineral and ceramic materials commonly found in man-made walkways featuring a balanced mix of rough and worn aggregates bound together by subtle organic and synthetic adhesives. Its surface finish conveys a naturally aged slightly porous stone with visible grain orientation and weathering effects that reveal years of outdoor exposure. The color palette draws from earth-toned pigments and oxide layers creating realistic variations from muted grays and browns to soft greens and ochres accurately reflected in the albedo channel to enhance visual depth and authenticity.

Physically based rendering (PBR) maps included with this texture set cover albedo normal roughness ambient occlusion (AO) and height/displacement all optimized for consistent shading across modern digital content creation tools such as Blender Unreal Engine and Unity. The normal map captures intricate surface details and subtle rock fractures while the roughness map defines the interplay of polished and weathered patches creating a natural contrast between smooth and coarse areas. Ambient occlusion enhances the perception of depth in crevices and beneath overlapping stones and the height map enables precise parallax and displacement effects heightening realism in both real-time and offline renderers. This texture’s 4K resolution ensures crisp visuals with an optional 8K version available for high-end applications requiring extreme detail.

Optimized for outdoor walkways and stone pathways this tileable rock floor texture delivers reliable results without the need for manual tweaking striking a balance between detailed realism and performance efficiency. It excels in reproducing the subtle interplay between the rough weathered stone surfaces and surrounding dead grass patches typical of natural outdoor environments. For best results it is recommended to adjust UV scale carefully to avoid repetition artifacts and to fine-tune roughness values in engine-specific shaders to match the intended amount of wear and moisture on the surface. This ensures that the texture integrates seamlessly into man-made floor scenes enhancing both architectural visualizations and game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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