Earthy Stone Wall — Rock Rocks Wall Wall Rocky Cracks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Earthy Stone Wall — Rock Rocks Wall Wall Rocky Cracks — PBR seamless 3D texture

IDrock-wall-10-uneven-rock-rocks-wall-rocky-cracks
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Earthy Stone Wall texture is a meticulously crafted seamless 3D texture designed to replicate the natural complexity and ruggedness of a rock wall. This physically based rendering (PBR) material captures the intricate composition of stone combining mineral substrates with a naturally weathered surface that exhibits uneven cracks and rocky crevices formed by dirt and erosion. The texture’s base is composed of hard coarse-grained stone with subtle porosity reflecting outdoor exposure while layers of earthy pigments and oxide deposits contribute to its authentic color variation. The surface finish is rough and matte emphasizing the natural abrasions and weathering typical of stone walls exposed to exterior environments. This combination produces a realistic rocky wall appearance ideal for enhancing 3D scenes with natural stone elements.

Included are high-resolution PBR maps that accurately convey material properties across multiple channels. The albedo (BaseColor) map delivers rich earthy tones with subtle variations in hue and saturation highlighting the stone wall’s natural color complexity. The normal map encodes fine surface details such as cracks and roughness enhancing the perception of depth and unevenness without adding geometry. Roughness maps define the stone’s coarse non-reflective surface balancing highlights to simulate weathered rock realistically. Ambient Occlusion (AO) maps provide shadowing in crevices and cracks reinforcing depth cues in both real-time and offline renderers. The height (displacement) map supports parallax and tessellation effects accurately representing rocky protrusions and recessed areas for advanced rendering workflows. All maps are provided in crisp 4K resolution with an optional 8K variant for high-end projects delivered in PNG and EXR formats to ensure compatibility and flexibility.

This texture is optimized for modern pipelines and supports the metal/rough workflow making it fully compatible with popular digital content creation software such as Blender Unreal Engine and Unity. Calibrations included with the texture ensure consistent shading and reliable results across real-time engines and offline renderers without requiring manual tweaking. The tileable design allows seamless repetition perfect for large outdoor environments featuring stone walls rocky surfaces or uneven terrain. For practical use it is recommended to adjust the UV scale carefully to avoid visible repetition patterns and to fine-tune roughness values for better integration under various lighting conditions enhancing realism in both game engines and 3D visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.