Rough Rock Cracked — Rock Cracked Stones Cracked Stones Terrain — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Rock Cracked — Rock Cracked Stones Cracked Stones Terrain — PBR seamless 3D texture

IDrocks-ground-01-rough-rock-cracked-stones-terrain-natural
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Rock Cracked 3D texture represents a naturally weathered stone surface characterized by its rugged mineral substrate and fragmented cracked formations typical of outdoor terrain. The material composition reflects a blend of coarse mineral aggregates bound by natural cementation processes resulting in a porous uneven surface with visible fissures and fractures. The surface finish is matte and rough displaying subtle variations in tone and granularity from accumulated dust organic growth and mineral oxidation layers which contribute to its authentic outdoor appearance. These natural weathering effects are captured meticulously across the PBR maps to enhance realism and physical accuracy in rendering.

In the PBR workflow the Albedo (BaseColor) map conveys the stone’s muted earth tones and subtle pigment variations caused by iron oxide stains and mineral deposits. The Normal map defines the intricate relief of cracks and rough grain orientation emphasizing the depth and unevenness of the rock surface. Roughness channels simulate the tactile variability between smoother weathered patches and coarse fractured areas providing balanced light scattering that enhances the tactile feel. The material is non-metallic so the Metallic map remains neutral while the Ambient Occlusion map accentuates crevices and recessed cracks adding depth and shading consistency. Height maps capture the micro-displacement of the terrain’s fractured surface enabling realistic parallax and displacement effects when applied in 3D engines.

Designed as a seamless tileable 4K texture with an optional 8K resolution for high-end projects this Rough Rock Cracked material is optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. It supports the metal/rough workflow and features calibrated maps for consistent shading across real-time and offline renderers. This ensures reliable high-quality results for natural rocky terrain in outdoor scenes including complex environments such as the collection verdant trail. For best results users should consider adjusting the UV scale to avoid repetitive patterning and fine-tune roughness values to match specific lighting conditions and surface wear for enhanced realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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