Rocky Soil Uneven — Gravel Dirt Rocky Dirt Rocky Soil — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocky Soil Uneven — Gravel Dirt Rocky Dirt Rocky Soil — PBR seamless 3D texture

IDrocks-ground-05-rough-rock-gravel-dirt-rocky-soil
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality Rocky Soil Uneven texture is a seamless physically based 3D material designed to realistically replicate natural outdoor terrain featuring a detailed composition of gravel dirt rocky soil and scattered pebbles and stones. The base substrate is predominantly mineral-rich soil with a complex mixture of coarse aggregates such as stony gravel and dry rough rock fragments embedded within a fine matrix of organic and inorganic particles. Weathering and porosity are evident in the texture’s surface finish showcasing uneven rugged terrain characteristics that emphasize natural erosion and mineral deposits. Subtle color variations are achieved through natural earth pigments and oxide layers creating a balanced palette of browns grays and muted tans that enhance the authenticity of outdoor rocky ground environments.

The texture pack includes comprehensive PBR maps that accurately capture these material qualities: the Albedo/BaseColor channel portrays the natural pigments and dirt coloration delivering a realistic foundation for shading. The Normal map simulates the uneven rugged surface details of stones pebbles and soil granularity enhancing depth without extra geometry. Roughness maps are meticulously calibrated to represent the dry coarse texture of weathered rock and soil ensuring consistent light reflection and natural highlights across both real-time and offline rendering engines. The Height/Displacement map provides subtle relief perfect for parallax effects or displacement in high-end pipelines. Ambient Occlusion further accentuates crevices and stony overhangs reinforcing realism in shadowed areas. Metallic values remain minimal reflecting the non-metallic earthy nature of the material.

This texture set is optimized for modern workflows compatible with Blender Unreal Engine and Unity and supports metal/roughness workflows to maintain consistent shading across various real-time and offline renderers. Available in 4K resolution with an optional 8K upgrade it ensures balanced detail and performance suitable for diverse digital content creation scenarios—from detailed terrain modeling to expansive outdoor environments in game engines. The tileable design allows for seamless repetition without visible borders making it ideal for large-scale terrain applications. For best results adjust the UV scale to match the desired terrain granularity and fine-tune roughness values to achieve the perfect interplay of light and shadow on rocky and uneven soil surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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