Rocks Rough Broken — Rocks Ground Rocks Rough Broken Rock — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Rough Broken — Rocks Ground Rocks Rough Broken Rock — PBR seamless 3D texture

IDrocks-ground-06-rocks-rough-broken-rock-uneven-gravel
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rocks Rough Broken texture represents a naturally weathered ground surface composed primarily of fractured mineral rock fragments and scattered pebbles embedded in a rough uneven terrain substrate. The base material mimics sedimentary rock with layered aggregates and irregular grain orientation showcasing natural porosity and signs of coastal erosion. The surface finish is matte and rugged capturing the raw unpolished character typical of outdoor rocky landscapes. Subtle variations in color arise from mineral oxide layers and earth-toned pigments reflected in the albedo channel to produce a realistic base color with warm browns grays and muted ochres that blend seamlessly into natural environments.

Crafted as a physically based rendering (PBR) texture this seamless 3D material includes comprehensive maps such as albedo (BaseColor) normal roughness ambient occlusion (AO) and height/displacement each optimized for accurate shading and lighting across modern pipelines. The normal map enhances the intricate details of broken and scattered rocks while the roughness channel conveys the gritty uneven surface finish emphasizing the contrast between smooth pebbles and coarse gravel. The height map provides precise displacement data enabling realistic surface depth and layering effects for terrain and layered rock formations. Ambient occlusion adds subtle shadowing to crevices reinforcing depth perception without manual adjustment. Metallic values are minimal consistent with natural stone rather than metal supporting the non-metal workflow in Blender Unreal Engine and Unity.

Available in high-resolution 4K with an optional 8K upgrade this tileable PBR texture is fully compatible with a wide range of digital content creation tools and real-time engines. It is optimized for use in outdoor scenes featuring natural rocky ground coastal cliffs and scattered gravel beds delivering balanced detail and performance without the need for manual tweaking. For practical application it is recommended to fine-tune the roughness scale depending on lighting conditions to enhance the perception of moisture or dryness on the rock surfaces. Additionally adjusting UV scale can help maintain consistent rock granularity across large terrain surfaces ensuring realistic seamless tiling in both offline renders and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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