Gravel Chipped Rocks — Rough Uneven Stones Uneven Stones Rock — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Chipped Rocks — Rough Uneven Stones Uneven Stones Rock — PBR seamless 3D texture

IDrocky-trail-rough-uneven-stones-rock-gravel-chipped
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a realistic composition of gravel chipped rocks capturing the rough uneven nature of natural stones found along rocky trails and outdoor terrain. The base substrate is mineral-rich rock fragments weathered and broken over time exhibiting a heterogeneous grain orientation with visible cracks and chipped edges. These aggregates are bound by organic and inorganic weathering residues creating a porous rugged surface typical of natural cliff faces and forest floor paths. The surface finish is matte and coarse with subtle variations in color ranging from muted earth tones to darker shades reflecting natural oxide layers and mineral pigments that define the albedo channel. This variation enhances the texture’s organic appearance and depth in outdoor environments especially in pine forest collections or rocky broken paths.

In physically based rendering (PBR) this texture set includes high-resolution maps up to 8K optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. The normal map accurately conveys the uneven stone relief and chipped rock details providing realistic surface displacement without the need for manual tweaking. The roughness map reflects the varied weathering effects from smoother worn surfaces to sharper more abrasive rock faces enabling nuanced control over light interaction. The ambient occlusion (AO) map enhances shadowing in crevices and cracks while the height map adds precise parallax or displacement effects crucial for simulating depth on rocky trails or gravel paths. The metal channel is minimal or unused emphasizing the natural non-metallic composition of stone materials.

This texture is tileable and physically based ensuring a balanced mix of detail and performance across different digital content creation software and game engines. It is particularly well-suited for outdoor scenes such as natural terrain cliff environments and forest floor paths where chipped rough gravel and stones dominate. For optimal results adjusting the UV scale to maintain realistic stone size and fine-tuning the roughness map can enhance material authenticity in real-time and offline renderers. The included albedo normal roughness AO and height maps in PNG and EXR formats provide flexibility for high-end rendering or game development workflows delivering reliable consistent shading and surface detail across various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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