Rustic Stone Wall — Uneven Wall Rock Stone Wall Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rustic Stone Wall — Uneven Wall Rock Stone Wall Weathered — PBR seamless 3D texture

IDrustic-stone-wall-weathered-old-uneven-wall-rock-rocks
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This rustic stone wall texture captures the authentic appearance of weathered old rock masonry featuring an uneven man-made surface typical of outdoor stone walls exposed to natural elements over time. The base material is mineral-rich stone with a rough porous finish interspersed with natural aggregates that create an irregular grain and subtle color variations. The weathering process is evident through a combination of surface erosion discoloration and micro-cracks which lend the wall its distinctive aged character. Pigments and oxide layers embedded within the stone contribute to a muted palette of earthy tones including warm browns grays and hints of mossy green while the surface finish retains a matte unpolished quality that emphasizes its rugged texture.

This physically based rendering (PBR) texture pack includes comprehensive channels that accurately represent the material’s complex composition. The Albedo/BaseColor map reflects the natural stone pigments and weathered color shifts providing a rich visual foundation. The Normal map encodes the uneven surface details and fine crevices enhancing the 3D relief and depth without additional geometry. Roughness is carefully calibrated to simulate the matte non-reflective surface typical of aged stone while the Metallic channel remains minimal or zero reflecting the non-metallic nature of the rock substrate. Ambient Occlusion highlights the subtle shadowing in crevices and joints enhancing realism and the Height/Displacement map supports precise surface elevation changes enabling realistic parallax effects and sculptural depth in real-time and offline rendering. All maps are provided in high-resolution 4K with an optional 8K version for high-end visual fidelity and detailed close-ups.

Optimized for seamless tiling this 3D texture is compatible with industry-standard pipelines including Blender Unreal Engine and Unity ensuring consistent shading and performance across digital content creation (DCC) tools and game engines. The material uses the metal/roughness workflow with calibrations designed to deliver reliable physically accurate results without the need for manual tweaking. This balance of detail and performance makes it ideal for recreating outdoor rustic stone walls that require both visual authenticity and efficient rendering. For best results adjusting the UV scale to match the real-world dimensions of the stone and fine-tuning the roughness values can enhance the tactile feel and lighting response while slight parallax displacement adds convincing depth to the uneven surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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