Seashore Rock Texture Covered by Barnacles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seashore Rock Texture Covered by Barnacles | Free PBR

IDseashore-rock-texture-covered-by-barnacles-free-pbr
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the intricate surface of a seashore rock densely covered by barnacles, offering a highly detailed representation of natural marine materials. The base substrate consists primarily of rugged mineral stone characterized by a coarse-grained, porous composition shaped through continuous weathering and tidal erosion. The barnacles, organic calcium carbonate shells, firmly adhere to the rock’s uneven surface, creating a complex interplay between the rough stone matrix and the hard, layered crustacean exoskeletons. The texture’s surface finish reflects the matte, weathered qualities of the rock combined with the slightly glossy, calcified barnacle shells, resulting in a realistic, tactile appearance with subtle variations in reflectivity and microstructure. Pigmentation arises from natural mineral oxides in the rock—ranging from muted greys to earthy browns—while the barnacles introduce off-white and pale beige tones, enhancing visual depth and authenticity in the BaseColor (Albedo) channel.

In the corresponding PBR maps, the Normal channel captures the fine relief of barnacle ridges and the stone’s porous indentations, emphasizing the rough surface topology essential for realistic light interaction. The Roughness map balances the matte finish of the rock against the smoother, slightly reflective barnacle shells, allowing accurate simulation of specular highlights and diffuse reflections. The Metallic channel is predominantly black, reflecting the non-metallic nature of both rock and barnacles, while Ambient Occlusion enhances crevices and overlaps where barnacles cluster, adding depth to shadows. The Height/Displacement map provides subtle elevation differences between the rock base and barnacle surfaces, enabling effective parallax and displacement effects in 3D applications.

This texture is available in ultra-high resolution up to 8K, ensuring exceptional detail and clarity suitable for close-up renders and large-scale environments. It is fully optimized and compatible with popular 3D software such as Blender, Unreal Engine, and Unity, making it an excellent choice for creating realistic coastal scenes, marine backgrounds, or natural habitat visualizations. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural grain size and to fine-tune roughness values to replicate the wet or dry conditions of the seashore environment, enhancing realism under varying lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.