Stone Slates Tiles — Slab Tiles Flat Rocks Smooth — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stone Slates Tiles — Slab Tiles Flat Rocks Smooth — PBR seamless 3D texture

IDslab-tiles-flat-rocks-smooth-floor-stone-slates
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stone Slates Tiles texture represents a carefully crafted material based on natural rock slabs characterized by smooth flat surfaces typical of man-made stone flooring and wall cladding. This seamless 3D texture captures the intricate mineral composition of slate including fine grain orientation and subtle porosity that reflects typical weathering patterns. The base substrate consists primarily of compacted silicate minerals which give the stone its characteristic flatness and durability. The surface finish is naturally matte with slight variations in roughness mimicking the worn yet refined look of polished stone tiles. Earthy pigment layers and oxide deposits contribute to a realistic color range in the albedo channel reproducing subtle tonal shifts found in real stone slate from soft grays to muted browns enhancing authenticity when rendered in digital environments.

Each PBR map in this set is meticulously designed to translate the physical properties of the stone material into digital form. The Albedo (BaseColor) map captures the natural pigmentation and color variations while the Normal map defines the fine surface details such as micro-cracks and subtle undulations that give depth without excessive geometry. The Roughness map balances smooth and rough areas reflecting the varying degrees of weathering and surface treatment which controls light reflection for realistic shading. Ambient Occlusion enhances the perception of depth in crevices and edges complementing the Height map that provides displacement data for accurate parallax effects useful in achieving convincing depth on flat surfaces. The metallic channel is minimal or absent consistent with non-metallic stone materials reinforcing the natural earthy appearance of the tiles.

This texture set is fully tileable and optimized for modern pipelines ensuring reliable results across popular digital content creation tools such as Blender Unreal Engine and Unity. Available in 4K resolution with an optional 8K upgrade it delivers high-fidelity detail suitable for both real-time rendering and offline production workflows. The maps are provided in PNG and EXR formats supporting physically based rendering workflows that utilize metal/roughness calibration to maintain consistent shading under various lighting conditions. For best results it is recommended to adjust the UV scale to match the intended real-world tile size and fine-tune roughness values based on scene lighting to avoid overly glossy or flat appearances. The height map can be leveraged to enhance parallax or displacement effects adding realistic depth without heavy mesh subdivision.

Overall this Stone Slates Tiles texture offers a balanced combination of detail and performance perfectly suited for indoor architectural visualization game environments and any project requiring a realistic stone floor or wall surface. Its seamless design and physically based parameters ensure ease of integration and a natural convincing appearance without the need for manual tweaking making it a versatile choice for artists and developers working with slab tiles flat smooth rocks and man-made stone materials in diverse 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.