Slate Floor — Worn Slates Slate Floor Vintage Rustic — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Slate Floor — Worn Slates Slate Floor Vintage Rustic — PBR seamless 3D texture

IDslate-floor-02-old-weathered-worn-slates-slate-floor
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Slate Floor 02 texture presents a seamless physically based 3D material that authentically captures the aged worn characteristics of natural slate stone making it ideal for vintage and rustic architecture projects. The base substrate is composed of fine mineral slate with naturally occurring grain and layering exhibiting subtle porosity and weathering effects that convey a sense of traditional stone floor surfaces. The surface finish mimics a slightly rough weathered texture typical of outdoor cobblestone or rock floors with muted earthy pigments and oxide layers providing a balanced color palette in the Albedo channel. This ensures the tileable material remains visually consistent and natural across large surfaces without noticeable repetition or artificiality.

Within the PBR workflow this texture includes high-quality maps at 4K resolution with an optional 8K upgrade for high-end renderings supporting Blender Unreal Engine and Unity pipelines. The Normal map captures intricate surface relief and grain orientation enhancing the perception of depth and worn edges. Roughness maps are calibrated to reflect the subtle surface wear—neither overly polished nor excessively matte—striking a realistic balance that supports consistent shading across real-time and offline renderers. Ambient Occlusion accentuates crevices and natural stone fissures while the Height map provides precise displacement data to reinforce the tactile uneven quality of aged slate floors. The absence of metallic components aligns with the stone’s non-metallic nature ensuring physically accurate results.

Optimized for modern DCCs and game engines this tileable slate floor texture delivers reliable high-fidelity results without requiring manual tweaking making it suitable for both natural and rustic design aesthetics. The texture’s composition reflects traditional craftsmanship with natural mineral aggregates bonded through geological processes which translate effectively into the shader channels to convey wear porosity and surface variation. For practical integration it is recommended to adjust UV scaling to maintain the realism of the stone grain and to fine-tune roughness values subtly in the engine to match specific lighting conditions and desired weathered effects. This approach ensures the material blends seamlessly into diverse architectural and environmental scenes enhancing the authenticity of stone-floor elements in any project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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