Stony Dirt Path — Dirt Pathway Path Rocks Stones Dirt — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stony Dirt Path — Dirt Pathway Path Rocks Stones Dirt — PBR seamless 3D texture

IDstony-dirt-path-brown-ground-leaves-rocks-stones-dirt
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless physically based 3D texture portrays a stony dirt path typical of autumn forest environments capturing the intricate composition of natural ground surfaces with remarkable realism. The base substrate consists of a mineral-organic blend where compacted brown dirt particles and fine soil intermingle with scattered organic debris such as fallen leaves and twigs. Weathered natural binders formed over time through moisture and pressure hold this mix together resulting in a firm yet uneven outdoor floor that reflects the authentic wear of a frequently traveled pathway. Aggregates of rocks and stones with varying sizes and shapes add ruggedness and tactile complexity while subtle moss and decaying vegetation introduce muted green and gray hints enhancing the texture’s natural appearance and seasonal atmosphere.

The texture’s PBR channels are meticulously crafted to represent these material characteristics in detail. The albedo (BaseColor) map presents rich earthy browns punctuated by the varied tones of stones leaves and dirt conveying depth and organic diversity. The normal map replicates surface relief accentuating bumps crevices and irregular edges of rocks and compacted soil lending a lifelike ruggedness under dynamic lighting conditions. Roughness values vary across the texture to distinguish between coarse matte dirt patches and smoother stone surfaces enhancing realistic light interaction. The metallic channel remains minimal consistent with the non-metallic nature of dirt and rock. Ambient occlusion maps deepen shadows in crevices between scattered elements while the height (displacement) map adds fine relief details critical for convincing parallax and displacement effects especially along the pathway’s edges and among loose debris.

Offered in high-resolution 4K with an optional 8K upgrade this tileable texture supports advanced digital content creation and maintains exceptional detail even in close-up views. It is fully optimized for use in Blender Unreal Engine and Unity ensuring consistent physically based shading across diverse platforms. Available in PNG and EXR formats it accommodates various workflow preferences and project needs. For optimal application adjusting UV scale to align with real-world measurements preserves the natural proportions of the stony dirt path. Additionally fine-tuning roughness values can simulate environmental conditions such as dampness or dryness enhancing authenticity in outdoor forest scenes during autumn.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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