Rocks Exterior Damaged — Floor Concrete Rocks Concrete Rocks Exterior — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rocks Exterior Damaged — Floor Concrete Rocks Concrete Rocks Exterior — PBR seamless 3D texture

IDvolcanic-herringbone-01-weathered-rough-wall-floor-concrete-rocks
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a richly detailed depiction of a damaged exterior surface composed primarily of coarse concrete rocks cement and weathered stone aggregates. At its foundation lies a dense man-made mineral composite typical of outdoor construction materials featuring the distinctive volcanic herringbone 01 pattern. The base substrate combines rough chipped rock fragments and worn stone elements creating a rustic aged and antique look that evokes the natural wear of old exterior floors and walls. Strong binders and adhesives firmly hold the coarse grains and aggregates together while preserving natural porosity and uneven grain orientation throughout the surface. This results in a rugged rough finish marked by subtle cracks chips and height variations that realistically simulate the effects of weathering and damage on outdoor concrete and stone surfaces. The matte surface finish avoids artificial gloss with embedded pigments and oxide layers delivering muted gray and earthy tones in the albedo channel enhancing the texture’s authentic stone and cement appearance exposed to long-term outdoor conditions.

Crafted with a physically based rendering (PBR) workflow this texture includes high-resolution maps such as albedo normal roughness ambient occlusion and height all designed to maximize realism and versatility. The albedo map accurately captures the natural color variations of aged cement and chipped rock while the normal map brings out the intricate relief of the volcanic herringbone 01 pattern highlighting fine cracks and uneven stone formations. Roughness values are precisely calibrated to emulate realistic light scattering over the worn and weathered surface without unwanted shine and ambient occlusion deepens shadows in recessed areas and crevices typical of damaged exterior floors and walls. The height map supports displacement and parallax effects adding dimensional depth that enhances the tactile feel of the coarse damaged concrete rock surface in both real-time and offline rendering environments.

Available in detailed 4K resolution with an optional 8K variant for high-end applications this tileable PBR material is optimized for seamless integration in Blender Unreal Engine and Unity workflows. It is ideal for recreating damaged rough concrete rock surfaces in a variety of outdoor scenes from rustic antique walls to heavily worn floors. For best results adjusting the UV scale is recommended to maintain the volcanic herringbone 01 pattern’s natural granularity while fine-tuning the roughness map can enhance the aged weathered effect under different lighting conditions. Supporting multiple file formats including PNG and EXR this physically based seamless 3D texture provides a reliable and flexible solution for artists and designers seeking authentic weathered exterior concrete and stone surfaces in digital content creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.