Bitumen Rough Cracked — Tar Gritty Roofing Rough Cracked Cracks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bitumen Rough Cracked — Tar Gritty Roofing Rough Cracked Cracks — PBR seamless 3D texture

IDbitumen-rough-cracked-cracks-dirty-asphalt-roofing-material
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Bitumen Rough Cracked seamless 3D texture is meticulously crafted to replicate authentic roofing material predominantly composed of bitumen — a dense organic polymer binder derived from petroleum — combined with gritty mineral aggregates such as crushed stone and sand. This composite creates a weathered asphalt surface characterized by its rough cracked appearance and visibly textured tar layers. The natural porosity and irregular crack patterns form over time due to exposure to environmental factors resulting in a gritty dirty finish typical of aged roofing. The surface retains subtle variations in color primarily dark grays and blacks with hints of oxidized tar pigments enhanced through carefully calibrated albedo maps for realistic base color representation. The roughness channel captures the nuanced interplay between the polished tar sheen and the coarse granules while the height map emphasizes the depth and relief of cracks and gritty aggregates to heighten realism.

Implemented as a physically based rendering (PBR) material this texture includes a full suite of tileable 4K resolution maps—albedo normal roughness ambient occlusion and height—with an optional upgrade to 8K for projects demanding ultra-high detail. The normal map intricately simulates surface irregularities and micro-cracks supporting consistent shading and light interaction across modern pipelines. Thanks to its seamless design it integrates effortlessly into popular digital content creation tools like Blender Unreal Engine and Unity ensuring reliable high-fidelity results without the need for manual tweaking. The texture’s roughness map finely balances between the smooth tar-like areas and the rougher gritty patches while ambient occlusion enhances shadow definition within the cracks and crevices adding depth and realism to 3D models.

Optimized for use with metal/rough workflows this material adapts seamlessly to real-time and offline renderers making it ideal for architectural visualization game environments or any project requiring realistic roofing surfaces. To maximize visual impact it’s recommended to carefully adjust the UV scale to match the scale of roofing shingles or asphalt panels in your scene and fine-tune the roughness values to reflect varying degrees of weathering or dirt accumulation. The height map also supports parallax effects adding convincing depth when viewed at oblique angles enhancing immersion and detail across diverse digital content creation and game engine environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.