Clay Roof — Weathered Uneven Clay Roof Tiles — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clay Roof — Weathered Uneven Clay Roof Tiles — PBR seamless 3D texture

IDclay-roof-tiles-03-weathered-uneven-clay-clay-tiles-roof-roofing
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This premium clay roof texture represents traditional weathered clay roof tiles with an uneven natural surface that captures the authentic character of aged man-made roofing materials. The base substrate is mineral-rich fired clay known for its porous ceramic nature which lends durability and a distinctive matte finish. Fine aggregates within the clay body contribute to subtle grain variations visible under close inspection while natural binders and oxides impart warm reddish-brown color tones typical of classic tile roofing. Over time environmental exposure causes gentle weathering effects—slight surface erosion moss growth and color fading—which are convincingly reproduced to enhance realism in outdoor architectural visualizations. The overlapping tile arrangement is carefully detailed emphasizing edges and slight height differences that characterize traditional tile roofing systems.

The physically based rendering (PBR) maps included—albedo normal roughness ambient occlusion and height—accurately translate these material properties into digital form. The albedo channel captures the rich earthy pigments and weathered color variations without metallic influence while the normal map defines the uneven surface topography and tile overlaps. Roughness data reflects the subtle surface wear and porosity of fired clay balancing matte and semi-rough areas to simulate the interplay of light on the roof’s texture. Ambient occlusion enhances shadowing in crevices between overlapping tiles adding depth and realism and the height map supports displacement or parallax effects to emphasize the unevenness and tile layering. This seamless tileable 3D texture is optimized for modern production pipelines providing consistent shading results across Blender Unreal Engine and Unity workflows using the metal/roughness model.

Available in 4K resolution with an optional 8K upgrade this clay roof tiles 03 texture ensures high-fidelity detail suitable for both real-time rendering and offline production. The texture comes in PNG and EXR formats offering flexibility for various engine requirements and post-processing workflows. It is carefully calibrated for balanced detail and performance allowing for quick integration without manual tweaking even in complex scenes. For best results it is recommended to adjust the UV scale to match the real-world size of traditional clay tiles and fine-tune roughness values to correspond with the desired weathering level enhancing the tactile quality of the roof surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.