Stylized Archviz House Roof Straw Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Archviz House Roof Straw Substance Designer — Seamless PBR Texture

IDstylized-archviz-house-roof-straw-substance-designer
Roofing
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz house roof straw texture is meticulously crafted using Substance Designer to deliver an authentic seamless PBR material that expertly captures the intricate complexity of natural thatched roofing. The base substrate is an organic composition mimicking tightly bundled and woven straw fibers characterized by subtle variations in fiber orientation and porosity that add rich realism and visual depth. These fibers are bound by natural adhesives creating an interlaced structure that reflects the authentic texture of traditional straw roofs. The surface finish presents a slightly weathered matte appearance with nuanced color shifts produced by organic pigments and delicate oxide layers simulating the effects of sun exposure environmental wear and natural aging. This careful balance ensures an even consistent color response across large tiled surfaces preventing visible seams or repetitive patterns even when applied to extensive architectural roof models.

Designed for physically based rendering workflows this texture set includes high-resolution 8K maps optimized for detailed close-ups and large-scale architectural visualizations in both real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender Cycles. The BaseColor channel portrays warm straw-like tones with natural highlights and shadows that enhance the organic look while the Normal map captures the intricate grain and layered structure of the thatch promoting realistic light interaction and surface complexity. The Roughness map defines a semi-rough matte surface that balances subtle glossiness with diffuse reflections enhancing the natural feel without metallic shine which is accurately represented by a neutral Metallic channel. Ambient Occlusion accentuates the depth within fiber crevices and the Height/Displacement map offers convincing surface relief that adds to the three-dimensional realism in both real-time and offline environments.

This stylized straw roof texture is fully calibrated to match various color spaces and gamma settings ensuring seamless integration into diverse rendering pipelines for archviz projects. For optimal results adjusting the UV scale to correspond with the architectural dimensions of the thatched roof is recommended allowing the fiber detail to maintain proper proportion and realism. Additionally fine-tuning the roughness parameter can simulate different weathering conditions or material wear enhancing the versatility of this organic material in your scene. This expertly crafted texture combines aesthetic fidelity with technical precision making it a reliable choice for stylized architectural visualization that demands both visual appeal and functional performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.