Thatch Roof — Thatch Reed Roof Rough Thatch Reed — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Thatch Roof — Thatch Reed Roof Rough Thatch Reed — PBR seamless 3D texture

IDthatch-roof-angled-rough-thatch-reed-roof-roofing-structure
Roofing
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This thatch roof texture is a carefully designed physically based rendering (PBR) material that faithfully replicates the complex organic composition of traditional thatch roofing made from tightly bundled angled reed fibers straw and hay. The base substrate is primarily composed of natural fibrous materials—reeds and dried grass—arranged in overlapping rough layers that create a structurally authentic weathered surface typical of medieval village houses rustic outdoor huts and other man-made roofing structures. The texture captures the porous uneven nature of dried straw and reed bundles with subtle color variations reflecting natural pigments sun-bleached tones and age-induced discoloration. This detailed surface finish is enhanced through the albedo (base color) map which carries warm earthy hues while the normal map simulates the intricate grain orientation and fibrous relief of the thatch emphasizing its three-dimensional rough texture.

The roughness and height maps work together to define the tactile and irregular qualities of the roofing material highlighting areas of natural wear erosion and weathered detail that contribute to its realistic aged appearance. Ambient occlusion maps deepen shadowed crevices between individual straw and reed bundles improving depth perception and structural complexity without manual adjustment. The metallic channel remains neutral reinforcing the purely organic non-metallic nature of the thatch roofing material. Designed as a seamless tileable 3D texture this thatch roof material supports consistent detail and shading across expansive surfaces compatible with both real-time and offline rendering workflows. Available in high-resolution 4K and optionally upgradable to 8K the texture is fully optimized for integration in modern 3D pipelines and popular engines such as Blender Unreal Engine and Unity utilizing the metal/rough workflow for reliable visually rich results.

For practical application adjusting the UV scale to match the architectural proportions of the thatch roof structure ensures that the angled reed bundles and rough surface detail appear natural and proportionate enhancing realism. Additionally fine-tuning the roughness parameter allows simulation of various weathering stages or moisture conditions from dry brittle straw to damp weathered roofing surfaces. The included PBR maps—albedo normal roughness ambient occlusion and height—are provided in versatile PNG and EXR formats offering flexibility for diverse rendering workflows and detailed visualization projects. This texture is ideal for recreating authentic thatch roofing on medieval village houses outdoor huts and other rustic man-made structures requiring a rich natural and weathered appearance without extensive manual modification.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.