Tire Tread All Season Pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tire Tread All Season Pattern

IDtire-tread-all-season-pattern
Rubber
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Tire Tread All Season Pattern texture is a meticulously crafted AI-generated seamless tire tread all season pattern designed specifically for rubber materials expertly capturing the complex composition and surface qualities unique to automotive tire rubber. This rubber texture simulates a polymer-based substrate intricately blended with reinforcing fibers and fillers to create a durable yet flexible material characterized by distinct grain orientation and subtle porosity. The surface finish reflects a slightly matte weather-resistant rubber that has endured seasonal wear and environmental exposure with pigments and carbon black additives delivering deep consistent coloration within the BaseColor/Albedo channel. These elements combine to faithfully reproduce the natural look and feel of all-season tire tread surfaces including the characteristic grooves and sipes essential for traction and water displacement.

Within the PBR texture maps the Normal and Height/Displacement channels expertly render the intricate geometry of the tire tread all season pattern imparting authentic depth and tactile variation across the tileable surface without visible seams or repetition artifacts even when applied at large scales. The Roughness map balances the finish by reflecting the slightly rough yet durable rubber surface creating subtle specular highlights that simulate realistic light interaction without metallic sheen as confirmed by the minimal Metallic channel values consistent with non-metallic polymer materials. Ambient Occlusion enhances the perception of recessed tread grooves and crevices accentuating the structural complexity and contributing to a convincing three-dimensional appearance. The texture’s high-fidelity resolution reaches up to 8K ensuring exceptional clarity and crispness that significantly elevate realism and material depth in both real-time 3D preview workflows and offline rendering pipelines within popular 3D software such as Blender Unreal Engine and Unity.

When integrating this seamless tire tread all season pattern texture into your projects it is crucial to maintain consistent UV scale across all rubber or related assets to prevent distortion of the tire tread pattern and preserve natural continuity. Adjusting the Roughness map allows simulation of varying levels of wear or surface finishes ranging from freshly manufactured rubber to weathered slightly worn tread surfaces. Effectively utilizing the Height or Displacement maps adds subtle surface relief enhancing parallax effects and tactile feedback for close-up views or immersive environments. This tileable tire tread all season pattern texture is ideally suited for automotive visualizations game assets and any 3D environment requiring authentic rubber tread surfaces delivering reliable high-resolution results that combine technical precision with artistic quality and material realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.