Coarse Soil Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Soil Seamless Texture

IDcoarse-soil-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Soil Seamless Texture is an AI-generated tileable coarse soil seamless texture crafted to enhance your sand-soil textures with exceptional realism and detail. This texture replicates the organic complexity of natural coarse soil featuring a mineral-rich base substrate composed primarily of fine-grained silicates and weathered mineral particles. The granular composition includes irregular aggregates and scattered organic fibers creating a porous and uneven surface structure typical of outdoor earth materials. Subtle variations in color derive from natural pigments and oxide layers producing warm browns muted reds and soft tans that contribute to an authentic soil appearance. The surface finish is matte with a lightly roughened texture indicative of undisturbed soil offering a tactile earthy feel without gloss or metallic sheen.

In PBR workflows this coarse soil seamless texture excels through carefully tuned channels that emphasize its material characteristics. The BaseColor (Albedo) map captures the intricate color variations and subtle soil chromatic shifts. The Normal map highlights the uneven grain orientation and porous micro-relief enhancing visual depth and shadowing. Roughness values are calibrated to reflect the naturally matte slightly abrasive soil surface avoiding any artificial shininess. The Metallic channel remains minimal to none consistent with the non-metallic mineral and organic composition of soil. Ambient Occlusion accentuates crevices between soil aggregates adding realism in shaded areas while the Height/Displacement map provides fine surface elevation details perfect for parallax effects or tessellation in real-time engines.

This high-resolution texture supports resolutions up to 8K ensuring crisp detail even on large-scale environments. It is optimized for seamless tiling making it ideal for covering vast terrain areas without visible repetition or seams. The file formats including PNG and WEBP are fully compatible with Blender Unreal Engine and Unity enabling minimal setup and immediate integration into a wide variety of sand-soil workflows. For optimal results it is recommended to maintain consistent texel density across all assets and carefully adjust UV scaling to prevent distortion. Additionally fine-tuning roughness parameters can help achieve a balanced natural soil reflectance that responds accurately under diverse lighting conditions.

Designed to accelerate look development concept prototyping environment art and architectural visualization this coarse soil seamless texture balances clarity and stability avoiding the repetitive artifacts common in auto-generated patterns. Its natural material fidelity and technical precision make it a versatile and reliable asset for any project requiring authentic sand-soil textures with seamless high-resolution detail and realistic PBR integration.

The AI-generated coarse soil seamless texture offers a realistic PBR appearance with a detailed coarse soil seamless texture and a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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