Pebbles Sand Coastal — Sand Coastal Coast Stones Pebbles Sand — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pebbles Sand Coastal — Sand Coastal Coast Stones Pebbles Sand — PBR seamless 3D texture

IDcoast-sand-04-stones-pebbles-sand-coastal-coast-dirt
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Pebbles Sand Coastal texture is a meticulously crafted seamless 3D material designed to replicate the natural composition of coast sand 04 featuring an intricate blend of stones pebbles and fine sand particles. This physically based rendering (PBR) material captures the complex interaction between mineral substrates and organic debris commonly found along coastal terrain. The base substrate consists primarily of natural silicate minerals bound together by subtle organic residues and weathered dirt creating a porous yet compact surface. Variations in grain size and orientation reflect the natural layering of gravel coral fragments and brown sediment while the surface finish balances rough and slightly polished elements mimicking the effect of ocean tides smoothing stones and sand on the beach and seaside environments. These nuanced characteristics manifest vividly across the PBR channels with the Albedo map delivering accurate color representation of the sand’s warm brown hues and stone textures the Normal map providing fine surface detail and micro-roughness from pebbles and debris and the Roughness map controlling the varying reflectivity of wet and dry areas. Ambient Occlusion enhances the depth of crevices between stones and coral pieces while the Height map offers precise displacement for realistic terrain variation and subtle elevation changes typical of natural coastal deposits.

Optimized for modern pipelines and compatible with Blender Unreal Engine and Unity this texture is available in a high-quality 4K resolution with an optional 8K version for demanding high-end visual projects. The provided PBR maps include Albedo Normal Roughness Ambient Occlusion and Height all delivered in both PNG and EXR formats to ensure flexibility and fidelity across game engines and digital content creation software. The material uses a metal/rough workflow calibrated to deliver consistent shading in both real-time and offline renderers reducing the need for manual tweaking. This balance of detail and performance ensures reliable results when applied to outdoor scenes such as sandy beaches rocky coasts and natural seaside terrains maintaining authenticity whether used for terrain texturing or natural environmental assets.

For practical use it is recommended to adjust the UV scale to match the natural size of pebbles and gravel preventing texture repetition and enhancing realism. Additionally fine-tuning the roughness map can help simulate wet sand reflecting ocean moisture or dry beach areas exposed to sunlight. The subtle height and parallax displacement can be leveraged to add depth to gravel and coral features bringing a tactile sense of natural coastal terrain to 3D models. This texture’s seamless tileability and physically based nature make it an excellent choice for artists and developers aiming to create immersive natural outdoor environments with consistent high-quality results across diverse digital platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.