Weathered Dirty Sand — Dirty Sand Worn Sand Worn Natural — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Dirty Sand — Dirty Sand Worn Sand Worn Natural — PBR seamless 3D texture

IDcoast-sand-05-costal-seaside-stones-ground-brown-gravel
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Weathered Dirty Sand texture captures the authentic composition of natural coastal terrain combining fine grains of sand weathered dirt and small stones typical of seaside environments. This seamless 3D texture is built on a mineral-rich sandy substrate lightly bound with natural organic matter and fine soil particles resulting in a moderately porous surface that exhibits subtle weathering from wind and water erosion. The color palette features earthy brown and beige tones with natural variations of gravel and rock fragments creating a worn and weathered appearance ideal for realistic outdoor scenes. The surface finish is matte with slight roughness mimicking the tactile feel of a well-trodden beach or coastal path where sand and dirt blend into a cohesive natural ground cover.

Physically based rendering (PBR) maps included with this texture—such as Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height—accurately represent the material’s physical characteristics. The Albedo map delivers rich brown and sandy hues that reflect the natural pigments found in coastal sediment while the Normal map simulates the uneven grain orientation and textured surface of weathered sand and embedded stones. Roughness values are finely tuned to convey the balanced matte finish with subtle variations in surface friction typical of worn sand and gravel. The Height map adds realistic depth for displacement or parallax effects enhancing the terrain’s unevenness without manual adjustment. Ambient Occlusion provides natural shading in crevices and pores supporting consistent and realistic shading across real-time and offline renderers using the metal-rough workflow.

Optimized for modern pipelines this tileable PBR texture is available in 4K resolution with an optional 8K version for high-end visualization and game development in Blender Unreal Engine and Unity. Its design ensures reliable and balanced detail and performance across digital content creation software and game engines eliminating the need for manual tweaking. For best results it is recommended to adjust the UV scale to maintain natural grain size and to fine-tune roughness parameters to match specific environmental conditions such as wet or dry coastal surfaces. This texture is ideal for enhancing outdoor scenes including coastal terrains beaches paths and natural rocky grounds providing a versatile and physically accurate foundation for any seaside or natural project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.