Excavated Soil Wall — Excavation Soil Earth Soil Earth Dirt — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Excavated Soil Wall — Excavation Soil Earth Soil Earth Dirt — PBR seamless 3D texture

IDexcavated-soil-wall-sand-wall-cracks-excavation-soil-earth
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Excavated Soil Wall texture is a physically based seamless 3D material meticulously crafted to replicate the complex composition and weathered surface of natural excavation soil and earth. This material simulates a substrate primarily composed of organic soil particles fine sand grains and mineral aggregates bound together by natural binders typical of dry dusty and uneven outdoor environments. The texture captures subtle cracks and fissures resulting from soil compaction and drying reflecting the porous and rough characteristics of a freshly excavated dirt wall. The surface finish is matte with a slightly coarse texture profile emphasizing natural earth tones with variations in albedo that highlight dusty sun-baked layers and sporadic mineral inclusions achieved through calibrated pigment distribution and oxide layers within the base color channel.

The PBR maps included—albedo normal roughness ambient occlusion and height—work harmoniously to deliver a highly detailed and realistic representation of the excavated soil wall across digital content creation suites and game engines. The albedo map encodes natural color variations from pale sands to richer soil browns while the normal map accentuates fine details such as cracks surface unevenness and granular texture. The roughness channel is optimized to reflect the dry dusty surface finish with minimal specular highlights emphasizing the matte earth feel. Ambient occlusion reinforces shadowing within crevices and fissures enhancing depth perception and the height map provides accurate displacement for realistic surface relief ideal for parallax or tessellation effects. This material supports the metal/rough workflow ensuring consistent shading in both real-time and offline renderers.

Provided at a high resolution of 4K with an optional 8K upgrade this tileable texture is fully optimized for professional pipelines in Blender Unreal Engine and Unity facilitating seamless integration into outdoor environment scenes requiring realistic soil and earth surfaces. The texture’s balanced detail-to-performance ratio ensures reliable results without the need for manual tweaking whether used for large-scale excavation walls or close-up shots highlighting soil granularity and surface cracks. For best results it is recommended to adjust UV scaling to maintain natural grain size and to fine-tune roughness values slightly to adapt to varying lighting conditions or wetness levels in scene setups.

This Excavated Soil Wall PBR texture offers a versatile and dependable solution for artists and developers aiming to recreate authentic dirt earth and soil surfaces with physical accuracy and visual fidelity enhancing outdoor environments with detailed weathered and naturalistic ground elements. Its comprehensive map set and high-resolution format make it a valuable asset for realistic terrain modeling architectural visualization and game environment design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.