Flower Scattered Dirt — Flowers Jacaranda Scattered Scattered Earth Soil — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Flower Scattered Dirt — Flowers Jacaranda Scattered Scattered Earth Soil — PBR seamless 3D texture

IDflower-scattered-dirt-dirt-dirty-ground-petals-sand-flowers
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Flower Scattered Dirt seamless 3D texture presents a natural composition of earth mixed with delicate jacaranda petals and scattered flowers capturing the intricate interplay between soil sand and organic floral elements. The base substrate simulates finely granulated dirt and earth particles complemented by subtle mineral grains and natural porosity that evoke weathered ground surfaces found outdoors. The scattered petals and flower fragments appear integrated within the soil matrix their organic fibers and irregular shapes enhancing realism. Colorants are carefully balanced with natural browns and muted purples reflecting soil mixed with jacaranda petals while subtle oxide layers contribute to authentic weathering and surface variation. The overall finish is matte and slightly rough mimicking the uneven texture of natural ground with scattered floral debris making it suitable for outdoor floors garden paths or forest floors in realistic 3D scenes.

All material properties are expertly mapped across physically based rendering (PBR) channels to ensure accurate depiction in modern pipelines. The Albedo/BaseColor channel conveys the earthy tones and floral hues with high-fidelity color detail while the Normal map captures the microgeometry of soil granules petal veins and uneven surfaces to enhance depth perception. Roughness maps define the subtle variations in surface reflectivity from the dull dusty dirt to the soft matte petals optimizing light scattering and natural shading effects. Ambient Occlusion adds localized shadowing in crevices and petal overlaps enhancing volumetric realism. Height/Displacement maps provide fine elevation details for parallax effects enabling natural surface relief without requiring high polygon counts. The metallic channel is minimal reflecting the organic and non-metallic nature of soil and flowers.

Provided in 4K resolution with an optional 8K upgrade this tileable PBR texture is fully compatible and optimized for Blender Unreal Engine and Unity supporting both real-time and offline renderers through the metal/rough workflow. The texture comes in PNG and EXR formats ensuring broad usability across digital content creation software and game engines. Its balanced detail and performance make it ideal for realistic ground surfaces with scattered floral elements delivering reliable results without the need for manual tweaking. For best practical use adjusting the UV scale to match the intended scene size and fine-tuning roughness values can significantly enhance realism especially when simulating wet or dry ground variations outdoors.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.